forked from nalc/spears
		
	Version 2.4
This commit is contained in:
		| @@ -5,3 +5,11 @@ DISABLE_BRONZE_SPEAR = false | |||||||
| DISABLE_DIAMOND_SPEAR = false | DISABLE_DIAMOND_SPEAR = false | ||||||
| DISABLE_OBSIDIAN_SPEAR = false | DISABLE_OBSIDIAN_SPEAR = false | ||||||
| DISABLE_GOLD_SPEAR = false | DISABLE_GOLD_SPEAR = false | ||||||
|  | SPEARS_THROW_SPEED = 13 | ||||||
|  | SPEARS_V_ZERO = {x = 0, y = 0, z = 0} | ||||||
|  | SPEARS_DRAG_COEFF = 0.1 | ||||||
|  | SPEARS_NODE_UNKNOWN = nil | ||||||
|  | SPEARS_NODE_THROUGH = 0 | ||||||
|  | SPEARS_NODE_STICKY = 1 | ||||||
|  | SPEARS_NODE_CRACKY = 2 | ||||||
|  | SPEARS_NODE_CRACKY_LIMIT = 3 | ||||||
|   | |||||||
							
								
								
									
										142
									
								
								functions.lua
									
									
									
									
									
								
							
							
						
						
									
										142
									
								
								functions.lua
									
									
									
									
									
								
							| @@ -7,30 +7,39 @@ function spears_throw (itemstack, player, pointed_thing) | |||||||
| 	local pitch = player:get_look_vertical() | 	local pitch = player:get_look_vertical() | ||||||
| 	local yaw = player:get_look_horizontal() | 	local yaw = player:get_look_horizontal() | ||||||
| 	local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6) | 	local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6) | ||||||
| 	-- Stick into node | 	local wear = itemstack:get_wear() | ||||||
| 	if pointed_thing.type == "node" then | 	local pointed_a = pointed_thing.above | ||||||
| 		local node = minetest.get_node(pointed_thing.under) | 	local pointed_b = pointed_thing.under	 | ||||||
| 		if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then | 	if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node | ||||||
| 			local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear) | 		local node = minetest.get_node(pointed_b) | ||||||
|  | 		local check_node = spears_check_node(node.name) | ||||||
|  | 		if check_node == SPEARS_NODE_UNKNOWN then | ||||||
|  | 			return false | ||||||
|  | 		elseif check_node == SPEARS_NODE_CRACKY then | ||||||
|  | 			minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true) | ||||||
|  | 			return false | ||||||
|  | 		elseif check_node == SPEARS_NODE_STICKY then | ||||||
|  | 			local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear) | ||||||
| 			spear_object:set_rotation(rotation) | 			spear_object:set_rotation(rotation) | ||||||
| 			spear_object:get_luaentity()._wear = itemstack:get_wear() | 			spear_object:get_luaentity()._wear = wear | ||||||
| 			spear_object:get_luaentity()._stickpos = pointed_thing.under | 			spear_object:get_luaentity()._stickpos = pointed_b | ||||||
| 			return | 			minetest.sound_play("default_place_node", {pos = pointed_a}, true) | ||||||
|  | 			return false | ||||||
| 		end | 		end | ||||||
|  | 	else -- Avoid hitting yourself and throw | ||||||
|  | 		local throw_speed = SPEARS_THROW_SPEED | ||||||
|  | 		while vector.distance(player_pos, throw_pos) < 1.2 do | ||||||
|  | 			throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1)) | ||||||
|  | 		end | ||||||
|  | 		local player_vel = player:get_velocity() | ||||||
|  | 		local spear_object = minetest.add_entity(throw_pos, spear) | ||||||
|  | 		spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed))) | ||||||
|  | 		spear_object:set_rotation(rotation) | ||||||
|  | 		minetest.sound_play("spears_throw", {pos = player_pos}, true) | ||||||
|  | 		spear_object:get_luaentity()._wear = wear | ||||||
|  | 		spear_object:get_luaentity()._stickpos = nil | ||||||
|  | 		return true | ||||||
| 	end | 	end | ||||||
| 	-- Avoid hitting yourself and throw |  | ||||||
| 	local throw_speed = 12 |  | ||||||
| 	while vector.distance(player_pos, throw_pos) < 1.2 do |  | ||||||
| 		throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1)) |  | ||||||
| 	end |  | ||||||
| 	local player_vel = player:get_velocity() |  | ||||||
| 	local spear_object = minetest.add_entity(throw_pos, spear) |  | ||||||
| 	spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed))) |  | ||||||
| 	spear_object:set_rotation(rotation) |  | ||||||
| 	minetest.sound_play("spears_throw", {pos = player_pos}, true) |  | ||||||
| 	spear_object:get_luaentity()._wear = itemstack:get_wear() |  | ||||||
| 	spear_object:get_luaentity()._stickpos = nil |  | ||||||
| 	return true |  | ||||||
| end | end | ||||||
|  |  | ||||||
| function spears_set_entity(spear_type, base_damage, toughness) | function spears_set_entity(spear_type, base_damage, toughness) | ||||||
| @@ -59,36 +68,27 @@ function spears_set_entity(spear_type, base_damage, toughness) | |||||||
| 		end, | 		end, | ||||||
|  |  | ||||||
| 		on_step = function(self, dtime) | 		on_step = function(self, dtime) | ||||||
| 			if not self._wear then | 			local wear = self._wear | ||||||
|  | 			if wear == nil then | ||||||
| 				self.object:remove() | 				self.object:remove() | ||||||
| 				return | 				return false | ||||||
| 			end | 			end | ||||||
| 			local pos = self.object:get_pos() | 			local pos = self.object:get_pos() | ||||||
| 			local velocity = self.object:get_velocity() | 			local velocity = self.object:get_velocity() | ||||||
| 			local speed = vector.length(velocity) | 			local speed = vector.length(velocity) | ||||||
| 			-- Spear is stuck ? | 			if self._stickpos ~= nil then -- Spear is stuck | ||||||
| 			if self._stickpos then |  | ||||||
| 				local node = minetest.get_node(self._stickpos) | 				local node = minetest.get_node(self._stickpos) | ||||||
| 				local node_cracky = minetest.registered_nodes[node.name].groups.cracky | 				local check_node = spears_check_node(node.name) | ||||||
| 				if node_cracky and node_cracky < 3 then | 				if check_node ~= SPEARS_NODE_STICKY then -- Fall when node is removed | ||||||
| 					minetest.sound_play("default_metal_footstep", {pos = pos}, true) |  | ||||||
| 					self.object:remove() | 					self.object:remove() | ||||||
| 					minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear}) | 					minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||||
| 				elseif not self._node_walkable then | 					return false | ||||||
| 					minetest.sound_play("default_place_node", {pos = pos}, true) |  | ||||||
| 				end |  | ||||||
| 				self._node_walkable = minetest.registered_nodes[node.name].walkable			 |  | ||||||
| 				if not node or not self._node_walkable then -- Fall when node is removed |  | ||||||
| 					self.object:remove() |  | ||||||
| 					minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear}) |  | ||||||
| 					return |  | ||||||
| 				end | 				end | ||||||
| 			else -- Spear is flying | 			else -- Spear is flying | ||||||
| 				local direction = vector.normalize(velocity) | 				local direction = vector.normalize(velocity) | ||||||
| 				local yaw = minetest.dir_to_yaw(direction) | 				local yaw = minetest.dir_to_yaw(direction) | ||||||
| 				local pitch = math.acos(velocity.y/speed) - math.pi/3 | 				local pitch = math.acos(velocity.y/speed) - math.pi/3 | ||||||
| 				local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5)) | 				local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5)) | ||||||
| 				local node = minetest.get_node(spearhead_pos) |  | ||||||
| 				self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch}) | 				self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch}) | ||||||
| 				-- Hit someone? | 				-- Hit someone? | ||||||
| 				local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6) | 				local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6) | ||||||
| @@ -98,26 +98,39 @@ function spears_set_entity(spear_type, base_damage, toughness) | |||||||
| 						object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction) | 						object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction) | ||||||
| 						self.object:remove() | 						self.object:remove() | ||||||
| 						minetest.sound_play("spears_hit", {pos = pos}, true) | 						minetest.sound_play("spears_hit", {pos = pos}, true) | ||||||
| 						minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness}) | 						wear = spears_wear(wear, toughness) | ||||||
| 						return | 						minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||||
|  | 						return true | ||||||
| 					end | 					end | ||||||
| 				end | 				end | ||||||
| 				-- Hit a node?	 | 				-- Hit a node? | ||||||
| 				if node and minetest.registered_nodes[node.name].walkable | 				local node = minetest.get_node(spearhead_pos) | ||||||
| 				and not minetest.registered_nodes[node.name].buildable_to | 				local check_node = spears_check_node(node.name) | ||||||
| 				and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5) | 				if check_node == SPEARS_NODE_UNKNOWN then | ||||||
| 				then -- Stick | 					self.object:remove() | ||||||
| 					self.object:set_acceleration({x = 0, y = 0, z = 0}) | 					minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||||
| 					self.object:set_velocity({x = 0, y = 0, z = 0}) | 				elseif check_node ~= SPEARS_NODE_THROUGH then | ||||||
| 					self._wear = self._wear + 65535/toughness | 					wear = spears_wear(wear, toughness) | ||||||
| 					if self._wear >= 65535 then | 					if wear >= 65535 then | ||||||
| 						minetest.sound_play("default_tool_breaks", {pos = pos}, true) | 						minetest.sound_play("default_tool_breaks", {pos = pos}, true) | ||||||
| 						self.object:remove() | 						self.object:remove() | ||||||
| 						return | 						minetest.add_item(pos, {name='defaut:stick'}) | ||||||
|  | 						return false | ||||||
|  | 					elseif check_node == SPEARS_NODE_CRACKY then | ||||||
|  | 						minetest.sound_play("default_metal_footstep", {pos = pos}, true) | ||||||
|  | 						self.object:remove() | ||||||
|  | 						minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear}) | ||||||
|  | 						return false | ||||||
|  | 					elseif check_node == SPEARS_NODE_STICKY then | ||||||
|  | 						self.object:set_acceleration(SPEARS_V_ZERO) | ||||||
|  | 						self.object:set_velocity(SPEARS_V_ZERO) | ||||||
|  | 						minetest.sound_play("default_place_node", {pos = pos}, true) | ||||||
|  | 						self._stickpos = spearhead_pos | ||||||
|  | 						self._wear = wear | ||||||
| 					end | 					end | ||||||
| 					self._stickpos = spearhead_pos | 				else -- Get drag | ||||||
| 				else  -- Get drag | 					local viscosity = minetest.registered_nodes[node.name].liquid_viscosity | ||||||
| 					local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1) | 					local drag = math.max(viscosity, SPEARS_DRAG_COEFF) | ||||||
| 					local acceleration = vector.multiply(velocity, -drag) | 					local acceleration = vector.multiply(velocity, -drag) | ||||||
| 					acceleration.y = acceleration.y - 10 * ((7 - drag) / 7) | 					acceleration.y = acceleration.y - 10 * ((7 - drag) / 7) | ||||||
| 					self.object:set_acceleration(acceleration) | 					self.object:set_acceleration(acceleration) | ||||||
| @@ -127,3 +140,26 @@ function spears_set_entity(spear_type, base_damage, toughness) | |||||||
| 	} | 	} | ||||||
| 	return SPEAR_ENTITY | 	return SPEAR_ENTITY | ||||||
| end | end | ||||||
|  |  | ||||||
|  | function spears_check_node(node_name) | ||||||
|  | 	local node = minetest.registered_nodes[node_name] | ||||||
|  | 	if node == nil then | ||||||
|  | 		return SPEARS_NODE_UNKNOWN | ||||||
|  | 	elseif node.groups.cracky ~= nil and node.groups.cracky < SPEARS_NODE_CRACKY_LIMIT then | ||||||
|  | 		return SPEARS_NODE_CRACKY | ||||||
|  | 	elseif node.walkable and not node.buildable then | ||||||
|  | 		return SPEARS_NODE_STICKY | ||||||
|  | 	else | ||||||
|  | 		return SPEARS_NODE_THROUGH | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function spears_wear(initial_wear, toughness) | ||||||
|  | 	if not minetest.settings:get_bool("creative_mode") then | ||||||
|  | 		local wear = initial_wear + 65535/toughness | ||||||
|  | 		return wear | ||||||
|  | 	else | ||||||
|  | 		local wear = initial_wear | ||||||
|  | 		return wear | ||||||
|  | 	end | ||||||
|  | end | ||||||
|   | |||||||
| @@ -5,3 +5,4 @@ DISABLE_BRONZE_SPEAR = true | |||||||
| DISABLE_DIAMOND_SPEAR = true | DISABLE_DIAMOND_SPEAR = true | ||||||
| DISABLE_OBSIDIAN_SPEAR = true | DISABLE_OBSIDIAN_SPEAR = true | ||||||
| DISABLE_GOLD_SPEAR = true | DISABLE_GOLD_SPEAR = true | ||||||
|  | SPEARS_THROW_SPEED = 13 | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user