forked from nalc/witchcraft
Fix issue infinite spawn mobs nalc/nalc-server-mods#90
Fix issue craft splash potion(not sure, confirm if it's good) nalc/nalc-server-mods#89 Fix issue brewing stand accept but disapear wrong potion nalc/nalc-server-mods#100
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@ -38,13 +38,17 @@ minetest.register_node("witchcraft:brewing_stand", {
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on_rightclick = function(pos, node, clicker, item, _)
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on_rightclick = function(pos, node, clicker, item, _)
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local wield_item = item:get_name()
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local wield_item = item:get_name()
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local new_item = wield_item.."_2"
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local new_item = wield_item.."_2"
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if minetest.get_item_group(wield_item, "potion") ~= 0 then
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local player_name = clicker:get_player_name()
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if not player_name then return end
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if minetest.get_item_group(wield_item, "potion") ~= 0 and minetest.registered_items[new_item] ~= nil then
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minetest.set_node(pos, {name="witchcraft:brewing_stand_active", param2=node.param2})
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minetest.set_node(pos, {name="witchcraft:brewing_stand_active", param2=node.param2})
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item:take_item()
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item:take_item()
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minetest.after(30, function()
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minetest.after(30, function()
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minetest.set_node(pos, {name="witchcraft:brewing_stand_unready", param2=node.param2})
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minetest.set_node(pos, {name="witchcraft:brewing_stand_unready", param2=node.param2})
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minetest.add_item(pos, new_item)
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minetest.add_item(pos, new_item)
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end)
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end)
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else
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minetest.chat_send_player(player_name, "Sorry, it's not a potion/not upgradable!")
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end
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end
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end,
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end,
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})
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})
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10
init.lua
10
init.lua
@ -466,7 +466,7 @@ minetest.register_craft({
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output = 'witchcraft:splash_green',
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output = 'witchcraft:splash_green',
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recipe = {
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recipe = {
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{'vessels:glass_fragments'},
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{'vessels:glass_fragments'},
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{'witchcraft:potion_green'},
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{'witchcraft:potion_green2'},
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}
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}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -3537,6 +3537,10 @@ minetest.register_node("witchcraft:pentagram", {
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on_rightclick = function(pos, node, _)
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on_rightclick = function(pos, node, _)
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if minetest.get_modpath("mobs") then
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if minetest.get_modpath("mobs") then
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minetest.after(0.5, function()
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minetest.after(0.5, function()
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local node = minetest.get_node(pos)
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if node.name ~= "witchcraft:pentagram" then
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return
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end
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minetest.set_node(pos, {name="witchcraft:portal", param2=node.param2})
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minetest.set_node(pos, {name="witchcraft:portal", param2=node.param2})
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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amount = 25,
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amount = 25,
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@ -3579,6 +3583,10 @@ minetest.register_node("witchcraft:portal", {
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},
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},
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on_construct = function(pos, node, _)
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on_construct = function(pos, node, _)
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minetest.after(1, function()
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minetest.after(1, function()
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local node = minetest.get_node(pos)
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if node.name ~= "witchcraft:portal" then
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return
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end
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if minetest.get_modpath("mobs_animal") and minetest.get_modpath("mobs_monster") then
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if minetest.get_modpath("mobs_animal") and minetest.get_modpath("mobs_monster") then
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if math.random(2) > 1 then
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if math.random(2) > 1 then
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minetest.add_entity(pos, "mobs_monster:oerkki")
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minetest.add_entity(pos, "mobs_monster:oerkki")
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