sechoir/exemple code canned food.lua

167 lines
5.5 KiB
Lua

-- [[..]]
-- code from : https://github.com/h-v-smacker/canned_food/blob/master/init.lua
if minetest.get_modpath("unified_inventory") and unified_inventory.register_craft_type then
unified_inventory.register_craft_type("pickling", {
description = "Dark room, wooden shelf",
icon = "canned_food_pickling_icon.png",
width = 1,
height = 1,
uses_crafting_grid = false,
})
end
-- [[..]]
local lbm_list = {}
-- creating all objects with one universal scheme
for product, def in pairs(canned_food_definitions) do
if minetest.get_modpath(def.found_in) then
--if minetest.global_exists(def.found_in) then
if def.sugar and minetest.get_modpath("farming") or not def.sugar then
-- general description
local nodetable = {
description = def.proper_name,
drawtype = "plantlike",
tiles = {"canned_food_" .. product .. ".png"},
inventory_image = "canned_food_" .. product .. ".png",
wield_image = "canned_food_" .. product .. ".png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = { canned_food = 1,
vessel = 1,
dig_immediate = 3,
attached_node = 1 },
-- canned food prolongs shelf life IRL, but in minetest food never
-- goes bad. Here, we increase the nutritional value instead.
on_use = minetest.item_eat(
math.floor (def.orig_nutritional_value * def.amount * 1.33)
+ (def.sugar and 1 or 0), "vessels:glass_bottle"),
-- the empty bottle stays, of course
sounds = default.node_sound_glass_defaults(),
}
if not def.transforms then
-- introducing a new item, a bit more nutricious than the source
-- material when sugar is used. Always stays the same.
minetest.register_node("canned_food:" .. product, nodetable)
else
-- Some products involve marinating or salting, however there is no salt
-- or vingerar in minetest; instead we imitate this more complex process
-- by putting the jar on a wooden shelf in a dark room for a long while.
-- The effort is rewarded accordingly.
-- adding transformation code
nodetable.on_construct = function(pos)
local t = minetest.get_node_timer(pos)
t:start(180)
end
nodetable.on_timer = function(pos)
-- if light level is 11 or less, and wood is nearby, there is 1 in 10 chance...
if minetest.get_node_light(pos) > 11 or
not minetest.find_node_near(pos, 1, {"group:wood"})
or math.random() > 0.1 then
return true
else
minetest.set_node(pos, {name = "canned_food:" .. product .."_plus"})
return false
end
end
minetest.register_node("canned_food:" .. product, nodetable)
-- add node to the list for LBM
table.insert(lbm_list, "canned_food:" .. product)
-- a better version
minetest.register_node("canned_food:" .. product .."_plus", {
description = def.transforms,
drawtype = "plantlike",
tiles = {"canned_food_" .. product .. ".png^canned_food_paper_lid_cover.png"},
inventory_image = "canned_food_" .. product .. ".png^canned_food_paper_lid_cover.png",
wield_image = "canned_food_" .. product .. ".png^canned_food_paper_lid_cover.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = { canned_food = 1,
vessel = 1,
dig_immediate = 3,
attached_node = 1,
not_in_creative_inventory = 1 },
-- the reward for putting the food in a cellar is even greater
-- than for merely canning it.
on_use = minetest.item_eat(
(math.floor(def.orig_nutritional_value * def.amount * 1.33)
+ (def.sugar and 1 or 0))*2, "vessels:glass_bottle"),
-- the empty bottle stays, of course
sounds = default.node_sound_glass_defaults(),
})
-- register the recipe with unified inventory
if minetest.get_modpath("unified_inventory") and unified_inventory.register_craft then
unified_inventory.register_craft({
type = "pickling",
output = "canned_food:" .. product .."_plus",
items = {"canned_food:" .. product},
})
end
end
-- a family of shapeless recipes, with sugar for jams
-- except for apple: there should be at least 1 jam guaranteed
-- to be available in vanilla game (and mushrooms are the guaranteed
-- regular - not sweet - canned food)
local ingredients = {"vessels:glass_bottle"}
local max = 8
if def.sugar then
table.insert(ingredients, "farming:sugar")
max = 7
end
-- prevent creation of a recipe with more items than there are slots
-- left in the 9-tile craft grid
if def.amount > max then
def.amount = max
end
for i=1,def.amount do
table.insert(ingredients, def.obj_name)
end
minetest.register_craft({
type = "shapeless",
output = "canned_food:" .. product,
recipe = ingredients
})
end
end
end
-- LBM to start timers on existing, ABM-driven nodes
minetest.register_lbm({
name = "canned_food:timer_init",
nodenames = lbm_list,
run_at_every_load = false,
action = function(pos)
local t = minetest.get_node_timer(pos)
t:start(180)
end,
})
-- The Moor has done his duty, the Moor can go
canned_food_definitions = nil