Merging r6468 through r6486 from trunk to ogl-es branch
Also updating ES&ES2 interface to work with removal of IMaterialRendererServices::setBasicRenderStates git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6487 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -79,7 +79,7 @@ namespace scene
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//! This method is called just before the rendering process of the whole scene.
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/** Nodes may register themselves in the render pipeline during this call,
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precalculate the geometry which should be rendered, and prevent their
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pre-calculate the geometry which should be rendered, and prevent their
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children from being able to register themselves if they are clipped by simply
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not calling their OnRegisterSceneNode method.
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If you are implementing your own scene node, you should overwrite this method
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@@ -95,7 +95,7 @@ namespace scene
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{
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if (IsVisible)
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{
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ISceneNodeList::Iterator it = Children.begin();
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ISceneNodeList::ConstIterator it = Children.begin();
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for (; it != Children.end(); ++it)
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(*it)->OnRegisterSceneNode();
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}
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@@ -114,7 +114,7 @@ namespace scene
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{
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// animate this node with all animators
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ISceneNodeAnimatorList::Iterator ait = Animators.begin();
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ISceneNodeAnimatorList::ConstIterator ait = Animators.begin();
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while (ait != Animators.end())
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{
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// continue to the next node before calling animateNode()
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@@ -133,7 +133,7 @@ namespace scene
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// perform the post render process on all children
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ISceneNodeList::Iterator it = Children.begin();
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ISceneNodeList::ConstIterator it = Children.begin();
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for (; it != Children.end(); ++it)
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(*it)->OnAnimate(timeMs);
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}
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@@ -543,7 +543,7 @@ namespace scene
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//! Set a culling style or disable culling completely.
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/** Box cullling (EAC_BOX) is set by default. Note that not
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/** Box culling (EAC_BOX) is set by default. Note that not
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all SceneNodes support culling and that some nodes always cull
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their geometry because it is their only reason for existence,
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for example the OctreeSceneNode.
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@@ -682,16 +682,24 @@ namespace scene
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{
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if (Parent)
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{
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if ( AbsPosUpdateBehavior == ESNUA_TRANSFORM_MATRIX )
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switch ( AbsPosUpdateBehavior )
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{
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case ESNUA_TRANSFORM_MATRIX:
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{
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AbsoluteTransformation =
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Parent->getAbsoluteTransformation() * getRelativeTransformation();
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}
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else if ( AbsPosUpdateBehavior == ESNUA_TRANSFORM_POSITION )
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break;
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case ESNUA_TRANSFORM_POSITION:
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{
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AbsoluteTransformation = getRelativeTransformation();
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Parent->getAbsoluteTransformation().transformVect(reinterpret_cast<irr::core::vector3df&>(AbsoluteTransformation[12]));
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}
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break;
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case ESNUA_RELATIVE:
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AbsoluteTransformation = getRelativeTransformation();
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break;
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}
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}
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else
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AbsoluteTransformation = getRelativeTransformation();
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@@ -821,7 +829,7 @@ namespace scene
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// clone children
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ISceneNodeList::Iterator it = toCopyFrom->Children.begin();
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ISceneNodeList::ConstIterator it = toCopyFrom->Children.begin();
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for (; it != toCopyFrom->Children.end(); ++it)
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(*it)->clone(this, newManager);
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