reduce warning.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6208 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -90,7 +90,7 @@ namespace scene
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bindTargetAndRotation() ) then calling this will also change
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the camera's target to match the rotation.
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\param rotation New rotation of the node in degrees. */
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virtual void setRotation(const core::vector3df& rotation) =0;
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virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
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//! Gets the current look at target of the camera
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/** \return The current look at target of the camera, in world co-ordinates */
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