Use ContextManager to resolve symbols in GL driver
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@@ -19,6 +19,8 @@ namespace irr
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namespace video
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{
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class IContextManager;
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static const char* const OpenGLFeatureStrings[] = {
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"GL_3DFX_multisample",
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"GL_3DFX_tbuffer",
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@@ -994,7 +996,7 @@ class COpenGLExtensionHandler
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COpenGLExtensionHandler();
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// deferred initialization
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void initExtensions(bool stencilBuffer);
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void initExtensions(video::IContextManager *cmgr, bool stencilBuffer);
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const COpenGLCoreFeature& getFeature() const;
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