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Use ContextManager to resolve symbols in GL driver

This commit is contained in:
sfan5
2024-02-17 00:30:32 +01:00
parent 83998f7471
commit 19f0f707a6
4 changed files with 7 additions and 37 deletions

View File

@@ -19,6 +19,8 @@ namespace irr
namespace video
{
class IContextManager;
static const char* const OpenGLFeatureStrings[] = {
"GL_3DFX_multisample",
"GL_3DFX_tbuffer",
@@ -994,7 +996,7 @@ class COpenGLExtensionHandler
COpenGLExtensionHandler();
// deferred initialization
void initExtensions(bool stencilBuffer);
void initExtensions(video::IContextManager *cmgr, bool stencilBuffer);
const COpenGLCoreFeature& getFeature() const;