Merging r6488 through r6491 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6492 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -11,6 +11,10 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
|
||||
--------------------------
|
||||
Changes in 1.9 (not yet released)
|
||||
|
||||
- Bugfix: SMaterialLayer::operator!= no longer returns true when comparing a layer without texture matrix with one with a set identity texture matrix. Those are the same.
|
||||
- SMaterialLayer no longer releases allocated texture memory before destructor unless explicitly requested.
|
||||
This can avoid constantly allocation/releasing memory in the active driver material when setting materials.
|
||||
Note that it does not copy texture memory when it's unused. This is still optimized.
|
||||
- Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node
|
||||
- Add SMaterialLayer::hasSetTextureMatrix and SMaterialLayer::resetTextureMatrix
|
||||
- Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices
|
||||
|
Reference in New Issue
Block a user