Merging r6256 from trunk to ogl-es branch
(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -2,8 +2,8 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
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#define __I_BONE_SCENE_NODE_H_INCLUDED__
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#ifndef IRR_I_BONE_SCENE_NODE_H_INCLUDED
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#define IRR_I_BONE_SCENE_NODE_H_INCLUDED
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#include "ISceneNode.h"
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@@ -61,7 +61,7 @@ namespace scene
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//! Get the name of the bone
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/** \deprecated Use getName instead. This method may be removed by Irrlicht 1.9 */
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_IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
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IRR_DEPRECATED virtual const c8* getBoneName() const { return getName(); }
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//! Get the index of the bone
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virtual u32 getBoneIndex() const = 0;
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@@ -74,17 +74,17 @@ namespace scene
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virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
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//! Get the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ = 0;
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE = 0;
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//! Returns the relative transformation of the scene node.
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//virtual core::matrix4 getRelativeTransformation() const = 0;
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//! The animation method.
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virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0;
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virtual void OnAnimate(u32 timeMs) IRR_OVERRIDE =0;
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//! The render method.
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/** Does nothing as bones are not visible. */
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virtual void render() _IRR_OVERRIDE_ { }
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virtual void render() IRR_OVERRIDE { }
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//! How the relative transformation of the bone is used
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virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
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@@ -105,4 +105,3 @@ namespace scene
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} // end namespace irr
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#endif
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