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Merging r6256 from trunk to ogl-es branch

(fixing OSX again)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 19:20:42 +00:00
parent ee3579015b
commit 1efc93d766
196 changed files with 832 additions and 991 deletions

View File

@@ -2,8 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
#define __I_CAMERA_SCENE_NODE_H_INCLUDED__
#ifndef IRR_I_CAMERA_SCENE_NODE_H_INCLUDED
#define IRR_I_CAMERA_SCENE_NODE_H_INCLUDED
#include "ISceneNode.h"
#include "IEventReceiver.h"
@@ -72,7 +72,7 @@ namespace scene
ISceneManager::addCameraSceneNodeFPS, may want to get
this input for changing their position, look at target or
whatever. */
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_ =0;
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE =0;
//! Sets the look at target of the camera
/** If the camera's target and rotation are bound ( @see
@@ -90,7 +90,7 @@ namespace scene
bindTargetAndRotation() ) then calling this will also change
the camera's target to match the rotation.
\param rotation New rotation of the node in degrees. */
virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
virtual void setRotation(const core::vector3df& rotation) IRR_OVERRIDE =0;
//! Gets the current look at target of the camera
/** \return The current look at target of the camera, in world co-ordinates */
@@ -173,7 +173,7 @@ namespace scene
virtual bool getTargetAndRotationBinding(void) const =0;
//! Writes attributes of the camera node
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE
{
ISceneNode::serializeAttributes(out, options);
@@ -183,7 +183,7 @@ namespace scene
}
//! Reads attributes of the camera node
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE
{
ISceneNode::deserializeAttributes(in, options);
if (!in)
@@ -207,4 +207,3 @@ namespace scene
} // end namespace irr
#endif