Merging r6256 from trunk to ogl-es branch
(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -2,8 +2,8 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_MESH_CACHE_H_INCLUDED__
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#define __I_MESH_CACHE_H_INCLUDED__
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#ifndef IRR_I_MESH_CACHE_H_INCLUDED
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#define IRR_I_MESH_CACHE_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "path.h"
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@@ -81,7 +81,7 @@ namespace scene
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//! Returns a mesh based on its name (often a filename).
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/** \deprecated Use getMeshByName() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ IAnimatedMesh* getMeshByFilename(const io::path& filename)
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IRR_DEPRECATED IAnimatedMesh* getMeshByFilename(const io::path& filename)
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{
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return getMeshByName(filename);
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}
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@@ -89,7 +89,7 @@ namespace scene
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//! Get the name of a loaded mesh, based on its index. (Name is often identical to the filename).
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/** \deprecated Use getMeshName() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ const io::path& getMeshFilename(u32 index) const
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IRR_DEPRECATED const io::path& getMeshFilename(u32 index) const
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{
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return getMeshName(index).getInternalName();
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}
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@@ -97,7 +97,7 @@ namespace scene
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//! Get the name of a loaded mesh, if there is any. (Name is often identical to the filename).
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/** \deprecated Use getMeshName() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ const io::path& getMeshFilename(const IMesh* const mesh) const
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IRR_DEPRECATED const io::path& getMeshFilename(const IMesh* const mesh) const
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{
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return getMeshName(mesh).getInternalName();
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}
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@@ -105,7 +105,7 @@ namespace scene
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//! Renames a loaded mesh.
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/** \deprecated Use renameMesh() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ bool setMeshFilename(u32 index, const io::path& filename)
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IRR_DEPRECATED bool setMeshFilename(u32 index, const io::path& filename)
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{
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return renameMesh(index, filename);
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}
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@@ -113,7 +113,7 @@ namespace scene
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//! Renames a loaded mesh.
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/** \deprecated Use renameMesh() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
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IRR_DEPRECATED bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
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{
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return renameMesh(mesh, filename);
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}
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@@ -174,4 +174,3 @@ namespace scene
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} // end namespace irr
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#endif
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