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Merging r6256 from trunk to ogl-es branch

(fixing OSX again)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 19:20:42 +00:00
parent ee3579015b
commit 1efc93d766
196 changed files with 832 additions and 991 deletions

View File

@@ -2,8 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_I_VIDEO_DRIVER_H_INCLUDED__
#define __IRR_I_VIDEO_DRIVER_H_INCLUDED__
#ifndef IRR_I_VIDEO_DRIVER_H_INCLUDED
#define IRR_I_VIDEO_DRIVER_H_INCLUDED
#include "rect.h"
#include "SColor.h"
@@ -330,7 +330,7 @@ namespace video
\return Pointer to the newly created texture. This pointer
should not be dropped. See IReferenceCounted::drop() for more
information. */
_IRR_DEPRECATED_ ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData)
IRR_DEPRECATED ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData)
{
if (image)
image->setMipMapsData(mipmapData, false, true);
@@ -1260,7 +1260,7 @@ namespace video
\return The created image.
If you no longer need the image, you should call IImage::drop().
See IReferenceCounted::drop() for more information. */
_IRR_DEPRECATED_ virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0;
IRR_DEPRECATED virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0;
//! Creates a software image from a part of another image.
/** \deprecated Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
@@ -1270,7 +1270,7 @@ namespace video
\return The created image.
If you no longer need the image, you should call IImage::drop().
See IReferenceCounted::drop() for more information. */
_IRR_DEPRECATED_ virtual IImage* createImage(IImage* imageToCopy,
IRR_DEPRECATED virtual IImage* createImage(IImage* imageToCopy,
const core::position2d<s32>& pos,
const core::dimension2d<u32>& size) =0;
@@ -1400,7 +1400,7 @@ namespace video
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) = 0;
//! Clear the color, depth and/or stencil buffers.
_IRR_DEPRECATED_ void clearBuffers(bool backBuffer, bool depthBuffer, bool stencilBuffer, SColor color)
IRR_DEPRECATED void clearBuffers(bool backBuffer, bool depthBuffer, bool stencilBuffer, SColor color)
{
u16 flag = 0;
@@ -1423,7 +1423,7 @@ namespace video
you have to render some special things, you can clear the
zbuffer during the rendering process with this method any time.
*/
_IRR_DEPRECATED_ void clearZBuffer()
IRR_DEPRECATED void clearZBuffer()
{
clearBuffers(ECBF_DEPTH, SColor(255,0,0,0), 1.f, 0);
}