Merging r6256 from trunk to ogl-es branch
(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -2,8 +2,8 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_ANIMATED_MESH_H_INCLUDED__
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#define __S_ANIMATED_MESH_H_INCLUDED__
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#ifndef S_ANIMATED_MESH_H_INCLUDED
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#define S_ANIMATED_MESH_H_INCLUDED
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#include "IAnimatedMesh.h"
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#include "IMesh.h"
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@@ -38,14 +38,14 @@ namespace scene
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//! Gets the frame count of the animated mesh.
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/** \return Amount of frames. If the amount is 1, it is a static, non animated mesh. */
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virtual u32 getFrameCount() const _IRR_OVERRIDE_
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virtual u32 getFrameCount() const IRR_OVERRIDE
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{
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return Meshes.size();
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}
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//! Gets the default animation speed of the animated mesh.
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/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
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virtual f32 getAnimationSpeed() const _IRR_OVERRIDE_
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virtual f32 getAnimationSpeed() const IRR_OVERRIDE
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{
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return FramesPerSecond;
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}
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@@ -53,7 +53,7 @@ namespace scene
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//! Gets the frame count of the animated mesh.
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/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
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The actual speed is set in the scene node the mesh is instantiated in.*/
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virtual void setAnimationSpeed(f32 fps) _IRR_OVERRIDE_
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virtual void setAnimationSpeed(f32 fps) IRR_OVERRIDE
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{
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FramesPerSecond=fps;
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}
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@@ -66,7 +66,7 @@ namespace scene
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\param startFrameLoop: start frame
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\param endFrameLoop: end frame
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\return The animated mesh based on a detail level. */
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virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) _IRR_OVERRIDE_
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virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) IRR_OVERRIDE
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{
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if (Meshes.empty())
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return 0;
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@@ -86,13 +86,13 @@ namespace scene
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//! Returns an axis aligned bounding box of the mesh.
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/** \return A bounding box of this mesh is returned. */
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
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{
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return Box;
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}
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//! set user axis aligned bounding box
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virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
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virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE
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{
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Box = box;
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}
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@@ -112,13 +112,13 @@ namespace scene
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}
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//! Returns the type of the animated mesh.
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virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_
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virtual E_ANIMATED_MESH_TYPE getMeshType() const IRR_OVERRIDE
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{
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return Type;
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}
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//! returns amount of mesh buffers.
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virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
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virtual u32 getMeshBufferCount() const IRR_OVERRIDE
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{
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if (Meshes.empty())
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return 0;
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@@ -127,7 +127,7 @@ namespace scene
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}
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//! returns pointer to a mesh buffer
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virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
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virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE
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{
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if (Meshes.empty())
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return 0;
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@@ -139,7 +139,7 @@ namespace scene
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/** \param material: material to search for
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\return Returns the pointer to the mesh buffer or
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NULL if there is no such mesh buffer. */
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virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const _IRR_OVERRIDE_
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virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const IRR_OVERRIDE
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{
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if (Meshes.empty())
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return 0;
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@@ -148,21 +148,21 @@ namespace scene
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}
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//! Set a material flag for all meshbuffers of this mesh.
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virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_
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virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE
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{
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for (u32 i=0; i<Meshes.size(); ++i)
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Meshes[i]->setMaterialFlag(flag, newvalue);
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
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{
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for (u32 i=0; i<Meshes.size(); ++i)
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Meshes[i]->setHardwareMappingHint(newMappingHint, buffer);
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}
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//! flags the meshbuffer as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
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virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
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{
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for (u32 i=0; i<Meshes.size(); ++i)
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Meshes[i]->setDirty(buffer);
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@@ -186,4 +186,3 @@ namespace scene
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} // end namespace irr
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#endif
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