Merging r6256 from trunk to ogl-es branch
(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -2,8 +2,8 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_MESH_H_INCLUDED__
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#define __S_MESH_H_INCLUDED__
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#ifndef S_MESH_H_INCLUDED
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#define S_MESH_H_INCLUDED
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#include "IMesh.h"
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#include "IMeshBuffer.h"
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@@ -44,20 +44,20 @@ namespace scene
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//! returns amount of mesh buffers.
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virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
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virtual u32 getMeshBufferCount() const IRR_OVERRIDE
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{
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return MeshBuffers.size();
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}
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//! returns pointer to a mesh buffer
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virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
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virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE
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{
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return MeshBuffers[nr];
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}
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//! returns a meshbuffer which fits a material
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/** reverse search */
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virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const _IRR_OVERRIDE_
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virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const IRR_OVERRIDE
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{
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for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
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{
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@@ -69,13 +69,13 @@ namespace scene
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}
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//! returns an axis aligned bounding box
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
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{
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return BoundingBox;
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}
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//! set user axis aligned bounding box
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virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
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virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
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{
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BoundingBox = box;
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}
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@@ -118,21 +118,21 @@ namespace scene
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}
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//! sets a flag of all contained materials to a new value
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virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_
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virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE
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{
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for (u32 i=0; i<MeshBuffers.size(); ++i)
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MeshBuffers[i]->getMaterial().setFlag(flag, newvalue);
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
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{
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for (u32 i=0; i<MeshBuffers.size(); ++i)
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MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
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}
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//! flags the meshbuffer as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
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virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
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{
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for (u32 i=0; i<MeshBuffers.size(); ++i)
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MeshBuffers[i]->setDirty(buffer);
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@@ -150,4 +150,3 @@ namespace scene
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} // end namespace irr
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#endif
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