Merging r6256 from trunk to ogl-es branch
(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -2,8 +2,8 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__
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#define __I_SKIN_MESH_BUFFER_H_INCLUDED__
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#ifndef S_SKIN_MESH_BUFFER_H_INCLUDED
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#define S_SKIN_MESH_BUFFER_H_INCLUDED
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#include "IMeshBuffer.h"
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#include "S3DVertex.h"
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@@ -31,13 +31,13 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! Get Material of this buffer.
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virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
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virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
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{
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return Material;
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}
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//! Get Material of this buffer.
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virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
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virtual video::SMaterial& getMaterial() IRR_OVERRIDE
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{
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return Material;
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}
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@@ -57,7 +57,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! Get pointer to vertex array
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virtual const void* getVertices() const _IRR_OVERRIDE_
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virtual const void* getVertices() const IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -71,7 +71,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! Get pointer to vertex array
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virtual void* getVertices() _IRR_OVERRIDE_
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virtual void* getVertices() IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -85,7 +85,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! Get vertex count
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virtual u32 getVertexCount() const _IRR_OVERRIDE_
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virtual u32 getVertexCount() const IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -100,43 +100,43 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
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virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
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{
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return video::EIT_16BIT;
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}
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//! Get pointer to index array
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virtual const u16* getIndices() const _IRR_OVERRIDE_
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virtual const u16* getIndices() const IRR_OVERRIDE
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{
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return Indices.const_pointer();
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}
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//! Get pointer to index array
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virtual u16* getIndices() _IRR_OVERRIDE_
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virtual u16* getIndices() IRR_OVERRIDE
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{
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return Indices.pointer();
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}
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//! Get index count
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virtual u32 getIndexCount() const _IRR_OVERRIDE_
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virtual u32 getIndexCount() const IRR_OVERRIDE
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{
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return Indices.size();
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}
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//! Get bounding box
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
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{
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return BoundingBox;
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}
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//! Set bounding box
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virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
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virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
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{
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BoundingBox = box;
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}
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//! Recalculate bounding box
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virtual void recalculateBoundingBox() _IRR_OVERRIDE_
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virtual void recalculateBoundingBox() IRR_OVERRIDE
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{
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if(!BoundingBoxNeedsRecalculated)
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return;
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@@ -185,7 +185,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! Get vertex type
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virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
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virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
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{
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return VertexType;
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}
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@@ -243,7 +243,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -257,7 +257,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
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virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -271,7 +271,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -285,7 +285,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
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virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -299,7 +299,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! returns texture coords of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -313,7 +313,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! returns texture coords of vertex i
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virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
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virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
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{
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switch (VertexType)
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{
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@@ -327,25 +327,25 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! append the vertices and indices to the current buffer
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_ {}
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
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//! append the meshbuffer to the current buffer
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virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_ {}
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
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//! get the current hardware mapping hint for vertex buffers
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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{
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return MappingHint_Vertex;
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}
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//! get the current hardware mapping hint for index buffers
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
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{
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return MappingHint_Index;
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
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{
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if (Buffer==EBT_VERTEX)
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MappingHint_Vertex=NewMappingHint;
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@@ -359,19 +359,19 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
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{
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PrimitiveType = type;
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}
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//! Get the kind of primitive geometry which is used by the meshbuffer
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
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{
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return PrimitiveType;
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
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{
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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++ChangedID_Vertex;
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@@ -379,9 +379,9 @@ struct SSkinMeshBuffer : public IMeshBuffer
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++ChangedID_Index;
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}
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virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
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virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
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virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
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virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
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//! Call this after changing the positions of any vertex.
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void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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@@ -417,4 +417,3 @@ struct SSkinMeshBuffer : public IMeshBuffer
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} // end namespace irr
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#endif
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