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Merging r6075 through r6106 from trunk to ogl-es branch.

Burnings renderer changes.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6116 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2020-06-12 20:41:49 +00:00
parent 084e0e669a
commit 20b3d56987
117 changed files with 10384 additions and 3817 deletions

View File

@@ -33,38 +33,38 @@
#define CMP_W
//#define WRITE_W
//#define IPOL_C0
#define IPOL_C0
#define IPOL_T0
//#define IPOL_T1
// apply global override
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef INVERSE_W
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#undef INVERSE_W
#endif
#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
#undef SUBTEXEL
#undef SUBTEXEL
#endif
#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#undef IPOL_C0
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#endif
#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
#define IPOL_Z
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#define IPOL_Z
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#endif
@@ -83,13 +83,11 @@ public:
CTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver);
//! draws an indexed triangle list
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
private:
void scanline_bilinear ();
sScanConvertData scan;
sScanLineData line;
void fragmentShader();
};
@@ -106,7 +104,7 @@ CTRTextureGouraudAddNoZ2::CTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver)
/*!
*/
void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
void CTRTextureGouraudAddNoZ2::fragmentShader()
{
tVideoSample *dst;
@@ -137,16 +135,15 @@ void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
#endif
// apply top-left fill-convention, left
xStart = core::ceil32_fast( line.x[0] );
xEnd = core::ceil32_fast( line.x[1] ) - 1;
xStart = fill_convention_left( line.x[0] );
xEnd = fill_convention_right( line.x[1] );
dx = xEnd - xStart;
if ( dx < 0 )
return;
// slopes
const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
#ifdef IPOL_Z
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
@@ -155,7 +152,7 @@ void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
slopeW = (line.w[1] - line.w[0]) * invDeltaX;
#endif
#ifdef IPOL_C0
slopeC = (line.c[1] - line.c[0]) * invDeltaX;
slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX;
#endif
#ifdef IPOL_T0
slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
@@ -173,7 +170,7 @@ void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
line.w[0] += slopeW * subPixel;
#endif
#ifdef IPOL_C0
line.c[0] += slopeC * subPixel;
line.c[0][0] += slopeC * subPixel;
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0] * subPixel;
@@ -183,6 +180,7 @@ void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
#endif
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
#ifdef USE_ZBUFFER
@@ -198,6 +196,10 @@ void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
tFixPoint r0, g0, b0;
tFixPoint r1, g1, b1;
#ifdef IPOL_C0
tFixPoint r2, g2, b2;
#endif
for ( s32 i = 0; i <= dx; ++i )
{
#ifdef CMP_Z
@@ -207,20 +209,30 @@ void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
if ( line.w[0] >= z[i] )
#endif
{
#ifdef IPOL_W
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
#endif
tx0 = tofix ( line.t[0][0].x,inversew);
ty0 = tofix ( line.t[0][0].y,inversew);
getSample_texture ( r0, g0, b0, &IT[0], tx0,ty0 );
getSample_texture(r0, g0, b0, &IT[0], tx0, ty0);
color_to_fix ( r1, g1, b1, dst[i] );
dst[i] = fix_to_color ( clampfix_maxcolor ( r1 + (r0 >> 1 ) ),
clampfix_maxcolor ( g1 + (g0 >> 1 ) ),
clampfix_maxcolor ( b1 + (b0 >> 1) )
);
#ifdef IPOL_C0
vec4_to_fix(r2, g2, b2, line.c[0][0], inversew);
r0 = imulFix(r2, r0);
g0 = imulFix(g2, g0);
b0 = imulFix(b2, b0);
#endif
//glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
if (r0 | g0 | b0)
{
color_to_fix(r1, g1, b1, dst[i]);
r1 = imulFix_tex1(r1, FIXPOINT_COLOR_MAX - r0);
g1 = imulFix_tex1(g1, FIXPOINT_COLOR_MAX - g0);
b1 = imulFix_tex1(b1, FIXPOINT_COLOR_MAX - b0);
dst[i] = fix_to_sample(r0+r1, g0+g1, b0+b1);
}
#ifdef WRITE_Z
z[i] = line.z[0];
@@ -237,7 +249,7 @@ void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
line.w[0] += slopeW;
#endif
#ifdef IPOL_C0
line.c[0] += slopeC;
line.c[0][0] += slopeC;
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0];
@@ -249,8 +261,11 @@ void CTRTextureGouraudAddNoZ2::scanline_bilinear ()
}
void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureGouraudAddNoZ2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
//billboard discard
//if (a->Color[0].r <= 0.f) return;
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
@@ -260,9 +275,9 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = core::reciprocal( ca );
scan.invDeltaY[1] = core::reciprocal( ba );
scan.invDeltaY[2] = core::reciprocal( cb );
scan.invDeltaY[0] = reciprocal_zero( ca );
scan.invDeltaY[1] = reciprocal_zero( ba );
scan.invDeltaY[2] = reciprocal_zero( cb );
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
return;
@@ -293,8 +308,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
scan.c[0] = a->Color[0];
scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
scan.c[0][0] = a->Color[0];
#endif
#ifdef IPOL_T0
@@ -316,7 +331,7 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
// rasterize upper sub-triangle
if ( (f32) 0.0 != scan.invDeltaY[1] )
if (F32_GREATER_0(scan.invDeltaY[1]) )
{
// calculate slopes for top edge
scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
@@ -333,8 +348,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
scan.c[1] = a->Color[0];
scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
scan.c[0][1] = a->Color[0];
#endif
#ifdef IPOL_T0
@@ -348,8 +363,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( a->Pos.y );
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -369,8 +384,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
scan.c[0] += scan.slopeC[0] * subPixel;
scan.c[1] += scan.slopeC[1] * subPixel;
scan.c[0][0] += scan.slopeC[0][0] * subPixel;
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
#ifdef IPOL_T0
@@ -402,8 +417,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
line.c[scan.left] = scan.c[0];
line.c[scan.right] = scan.c[1];
line.c[0][scan.left] = scan.c[0][0];
line.c[0][scan.right] = scan.c[0][1];
#endif
#ifdef IPOL_T0
@@ -417,7 +432,7 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
// render a scanline
scanline_bilinear ();
fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -433,8 +448,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
scan.c[0] += scan.slopeC[0];
scan.c[1] += scan.slopeC[1];
scan.c[0][0] += scan.slopeC[0][0];
scan.c[0][1] += scan.slopeC[0][1];
#endif
#ifdef IPOL_T0
@@ -451,10 +466,10 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
}
// rasterize lower sub-triangle
if ( (f32) 0.0 != scan.invDeltaY[2] )
if (F32_GREATER_0(scan.invDeltaY[2]) )
{
// advance to middle point
if( (f32) 0.0 != scan.invDeltaY[1] )
if(F32_GREATER_0(scan.invDeltaY[1]) )
{
temp[0] = b->Pos.y - a->Pos.y; // dy
@@ -466,7 +481,7 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
#endif
#ifdef IPOL_C0
scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0];
scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
#endif
#ifdef IPOL_T0
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
@@ -492,8 +507,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
scan.c[1] = b->Color[0];
scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
scan.c[0][1] = b->Color[0];
#endif
#ifdef IPOL_T0
@@ -507,8 +522,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( b->Pos.y );
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL
@@ -529,8 +544,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
scan.c[0] += scan.slopeC[0] * subPixel;
scan.c[1] += scan.slopeC[1] * subPixel;
scan.c[0][0] += scan.slopeC[0][0] * subPixel;
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
#ifdef IPOL_T0
@@ -562,8 +577,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
line.c[scan.left] = scan.c[0];
line.c[scan.right] = scan.c[1];
line.c[0][scan.left] = scan.c[0][0];
line.c[0][scan.right] = scan.c[0][1];
#endif
#ifdef IPOL_T0
@@ -577,7 +592,7 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
// render a scanline
scanline_bilinear ( );
fragmentShader( );
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -593,8 +608,8 @@ void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex
#endif
#ifdef IPOL_C0
scan.c[0] += scan.slopeC[0];
scan.c[1] += scan.slopeC[1];
scan.c[0][0] += scan.slopeC[0][0];
scan.c[0][1] += scan.slopeC[0][1];
#endif
#ifdef IPOL_T0
@@ -625,6 +640,20 @@ namespace video
//! creates a flat triangle renderer
IBurningShader* createTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver)
{
/*
ETR_TEXTURE_GOURAUD_ADD_NO_Z
Irrlicht:
Material.MaterialType = EMT_TRANSPARENT_ADD_COLOR;
Material.ZBuffer = ECFN_DISABLED;
-> need Material.ZWriteEnable off
OpenGL
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
*/
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTRTextureGouraudAddNoZ2(driver);
#else