Merging r6075 through r6106 from trunk to ogl-es branch.
Burnings renderer changes. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6116 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -21,6 +21,7 @@
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#undef INVERSE_W
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#undef IPOL_C0
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#undef IPOL_C1
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#undef IPOL_T0
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#undef IPOL_T1
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@@ -34,6 +35,7 @@
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//#define WRITE_W
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#define IPOL_C0
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//#define IPOL_C1
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#define IPOL_T0
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//#define IPOL_T1
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@@ -46,10 +48,14 @@
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#undef SUBTEXEL
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#endif
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#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
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#if BURNING_MATERIAL_MAX_COLORS < 1
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#undef IPOL_C0
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#endif
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#if BURNING_MATERIAL_MAX_COLORS < 2
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#undef IPOL_C1
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#endif
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#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
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#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#undef IPOL_W
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@@ -84,18 +90,34 @@ public:
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CTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver);
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//! draws an indexed triangle list
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virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual void OnSetMaterial(const SBurningShaderMaterial& material) _IRR_OVERRIDE_;
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virtual void setParam ( u32 index, f32 value) _IRR_OVERRIDE_;
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#if defined(PATCH_SUPERTUX_8_0_1)
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SBurningShaderMaterial Material;
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virtual void setMaterial(const SBurningShaderMaterial &material)
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{
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Material = material;
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}
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virtual void setParam(u32 index, f32 value)
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{
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OnSetMaterial(Material);
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}
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#endif
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private:
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void scanline_bilinear ();
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sScanConvertData scan;
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sScanLineData line;
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// fragment shader
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typedef void (CTRTextureGouraudAlphaNoZ::*tFragmentShader) ();
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void fragment_linear();
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void fragment_linear_test();
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void fragment_point_noz();
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tFragmentShader fragmentShader;
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u32 AlphaRef;
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};
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//! constructor
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@@ -106,24 +128,37 @@ CTRTextureGouraudAlphaNoZ::CTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver
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setDebugName("CTRTextureGouraudAlphaNoZ");
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#endif
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AlphaRef = 0;
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fragmentShader = &CTRTextureGouraudAlphaNoZ::fragment_linear;
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}
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/*!
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*/
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void CTRTextureGouraudAlphaNoZ::setParam ( u32 index, f32 value)
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void CTRTextureGouraudAlphaNoZ::OnSetMaterial(const SBurningShaderMaterial& material)
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{
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#ifdef BURNINGVIDEO_RENDERER_FAST
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AlphaRef = core::floor32_fast( value * 256.f );
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#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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AlphaRef = core::floor32(material.org.MaterialTypeParam * 256.f);
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#else
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AlphaRef = u32_to_fixPoint ( core::floor32_fast( value * 256.f ) );
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AlphaRef = tofix(material.org.MaterialTypeParam, FIXPOINT_COLOR_MAX);
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#endif
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//check triangle on w = 1.f instead..
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#ifdef SOFTWARE_DRIVER_2_BILINEAR
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if (material.Fallback_MaterialType == EMT_TRANSPARENT_ALPHA_CHANNEL_REF)
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fragmentShader = &CTRTextureGouraudAlphaNoZ::fragment_linear_test;
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else
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if ( material.org.TextureLayer[0].BilinearFilter )
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fragmentShader = &CTRTextureGouraudAlphaNoZ::fragment_linear;
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else
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#endif
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fragmentShader = &CTRTextureGouraudAlphaNoZ::fragment_point_noz;
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}
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/*!
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*/
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void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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void CTRTextureGouraudAlphaNoZ::fragment_linear()
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{
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tVideoSample *dst;
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@@ -147,15 +182,15 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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fp24 slopeW;
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#endif
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#ifdef IPOL_C0
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sVec4 slopeC[MATERIAL_MAX_COLORS];
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sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
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#endif
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#ifdef IPOL_T0
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sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
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#endif
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// apply top-left fill-convention, left
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xStart = core::ceil32_fast( line.x[0] );
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xEnd = core::ceil32_fast( line.x[1] ) - 1;
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xStart = fill_convention_left( line.x[0] );
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xEnd = fill_convention_right( line.x[1] );
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dx = xEnd - xStart;
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@@ -163,7 +198,7 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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return;
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// slopes
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const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
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const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
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#ifdef IPOL_Z
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slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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@@ -174,6 +209,9 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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#ifdef IPOL_C0
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slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
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#endif
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#ifdef IPOL_C1
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slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
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#endif
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#ifdef IPOL_T0
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slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
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#endif
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@@ -192,6 +230,9 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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#ifdef IPOL_C0
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line.c[0][0] += slopeC[0] * subPixel;
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#endif
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#ifdef IPOL_C1
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line.c[1][0] += slopeC[1] * subPixel;
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#endif
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#ifdef IPOL_T0
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line.t[0][0] += slopeT[0] * subPixel;
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#endif
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@@ -200,6 +241,7 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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#endif
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#endif
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SOFTWARE_DRIVER_2_CLIPCHECK;
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dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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#ifdef USE_ZBUFFER
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@@ -209,7 +251,7 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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f32 inversew = FIX_POINT_F32_MUL;
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#ifdef BURNINGVIDEO_RENDERER_FAST
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#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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u32 dIndex = ( line.y & 3 ) << 2;
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#else
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@@ -219,7 +261,11 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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#ifdef IPOL_C0
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tFixPoint r1, g1, b1;
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tFixPoint r2, g2, b2;
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tFixPoint a2,r2, g2, b2;
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#endif
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#ifdef IPOL_C1
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tFixPoint a3,r3, g3, b3;
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#endif
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for ( s32 i = 0; i <= dx; ++i )
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@@ -233,7 +279,7 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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{
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#ifdef BURNINGVIDEO_RENDERER_FAST
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#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ];
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@@ -244,7 +290,7 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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d + tofix ( line.t[0][0].y,inversew)
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);
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const u32 alpha = ( argb >> 24 );
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const tFixPoint alpha = ( argb >> 24 );
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if ( alpha > AlphaRef )
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{
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#ifdef WRITE_Z
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@@ -262,19 +308,14 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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#ifdef INVERSE_W
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inversew = fix_inverse32 ( line.w[0] );
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#endif
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getSample_texture ( a0, r0, g0, b0,
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&IT[0],
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tofix ( line.t[0][0].x,inversew),
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tofix ( line.t[0][0].y,inversew)
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);
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#else
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getSample_texture ( a0, r0, g0,b0,
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&IT[0],
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tofix ( line.t[0][0].x),
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tofix ( line.t[0][0].y)
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);
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#endif
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if ( (tFixPointu) a0 > AlphaRef )
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if ( a0 > AlphaRef )
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{
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#ifdef WRITE_Z
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z[i] = line.z[0];
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@@ -283,39 +324,30 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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z[i] = line.w[0];
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#endif
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#ifdef INVERSE_W
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getSample_color ( r2, g2, b2, line.c[0][0], inversew );
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#else
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getSample_color ( r2, g2, b2, line.c[0][0] );
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#endif
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r0 = imulFix ( r0, r2 );
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g0 = imulFix ( g0, g2 );
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b0 = imulFix ( b0, b2 );
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#ifdef IPOL_C0
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vec4_to_fix( a2,r2, g2, b2, line.c[0][0], inversew );
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//a0 = imulFix(a0, a2); //2D uses vertexalpha*texelalpha
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r0 = imulFix_simple( r0, r2 );
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g0 = imulFix_simple( g0, g2 );
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b0 = imulFix_simple( b0, b2 );
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color_to_fix ( r1, g1, b1, dst[i] );
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a0 >>= 8;
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fix_color_norm(a0);
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r2 = r1 + imulFix ( a0, r0 - r1 );
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g2 = g1 + imulFix ( a0, g0 - g1 );
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b2 = b1 + imulFix ( a0, b0 - b1 );
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dst[i] = fix4_to_color ( a0, r2, g2, b2 );
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dst[i] = fix4_to_sample( a0, r2, g2, b2 );
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/*
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#else
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dst[i] = PixelBlend32 ( dst[i],
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fix_to_color ( r0,g0, b0 ),
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fix_to_sample( r0,g0, b0 ),
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fixPointu_to_u32 ( a0 )
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);
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*/
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/*
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getSample_color ( r2, g2, b2, line.c[0][0], inversew * COLOR_MAX );
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color_to_fix ( r1, g1, b1, dst[i] );
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r2 = r0 + imulFix ( a0, r1 - r0 );
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g2 = g0 + imulFix ( a0, g1 - g0 );
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b2 = b0 + imulFix ( a0, b1 - b0 );
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dst[i] = fix_to_color ( r2, g2, b2 );
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*/
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#endif
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}
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#endif
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@@ -331,6 +363,9 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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#ifdef IPOL_C0
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line.c[0][0] += slopeC[0];
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#endif
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#ifdef IPOL_C1
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line.c[1][0] += slopeC[1];
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#endif
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#ifdef IPOL_T0
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line.t[0][0] += slopeT[0];
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#endif
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@@ -341,7 +376,447 @@ void CTRTextureGouraudAlphaNoZ::scanline_bilinear ()
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}
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void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
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/*!
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*/
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void CTRTextureGouraudAlphaNoZ::fragment_linear_test()
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{
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tVideoSample *dst;
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#ifdef USE_ZBUFFER
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fp24 *z;
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#endif
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s32 xStart;
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s32 xEnd;
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s32 dx;
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#ifdef SUBTEXEL
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f32 subPixel;
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#endif
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#ifdef IPOL_Z
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f32 slopeZ;
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#endif
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#ifdef IPOL_W
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fp24 slopeW;
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#endif
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#ifdef IPOL_C0
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sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
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#endif
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#ifdef IPOL_T0
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sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
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#endif
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// apply top-left fill-convention, left
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xStart = fill_convention_left(line.x[0]);
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xEnd = fill_convention_right(line.x[1]);
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dx = xEnd - xStart;
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if (dx < 0)
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return;
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// slopes
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const f32 invDeltaX = reciprocal_zero2(line.x[1] - line.x[0]);
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#ifdef IPOL_Z
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slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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#endif
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#ifdef IPOL_W
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slopeW = (line.w[1] - line.w[0]) * invDeltaX;
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#endif
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#ifdef IPOL_C0
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slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
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#endif
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#ifdef IPOL_C1
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slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
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#endif
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#ifdef IPOL_T0
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slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
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#endif
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#ifdef IPOL_T1
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slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
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#endif
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#ifdef SUBTEXEL
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subPixel = ((f32)xStart) - line.x[0];
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#ifdef IPOL_Z
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line.z[0] += slopeZ * subPixel;
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#endif
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#ifdef IPOL_W
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line.w[0] += slopeW * subPixel;
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#endif
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#ifdef IPOL_C0
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line.c[0][0] += slopeC[0] * subPixel;
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#endif
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#ifdef IPOL_C1
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line.c[1][0] += slopeC[1] * subPixel;
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#endif
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#ifdef IPOL_T0
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line.t[0][0] += slopeT[0] * subPixel;
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#endif
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#ifdef IPOL_T1
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line.t[1][0] += slopeT[1] * subPixel;
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#endif
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#endif
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SOFTWARE_DRIVER_2_CLIPCHECK;
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dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
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#ifdef USE_ZBUFFER
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z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
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#endif
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f32 inversew = FIX_POINT_F32_MUL;
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#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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u32 dIndex = (line.y & 3) << 2;
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#else
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tFixPoint a0;
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tFixPoint r0, g0, b0;
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#endif
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#ifdef IPOL_C0
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tFixPoint r1, g1, b1;
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tFixPoint a2, r2, g2, b2;
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#endif
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#ifdef IPOL_C1
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tFixPoint a3, r3, g3, b3;
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#endif
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for (s32 i = 0; i <= dx; ++i)
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{
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#ifdef CMP_Z
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if (line.z[0] < z[i])
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#endif
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#ifdef CMP_W
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if (line.w[0] >= z[i])
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#endif
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||||
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||||
{
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#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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const tFixPointu d = dithermask[dIndex | (i) & 3];
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#ifdef INVERSE_W
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inversew = fix_inverse32(line.w[0]);
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#endif
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u32 argb = getTexel_plain(&IT[0], d + tofix(line.t[0][0].x, inversew),
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d + tofix(line.t[0][0].y, inversew)
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);
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const tFixPoint alpha = (argb >> 24);
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if (alpha > AlphaRef)
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||||
{
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#ifdef WRITE_Z
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z[i] = line.z[0];
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||||
#endif
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||||
#ifdef WRITE_W
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z[i] = line.w[0];
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#endif
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dst[i] = PixelBlend32(dst[i], argb, alpha);
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}
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||||
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||||
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||||
#else
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||||
#ifdef INVERSE_W
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inversew = fix_inverse32(line.w[0]);
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||||
#endif
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||||
getSample_texture(a0, r0, g0, b0,
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&IT[0],
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||||
tofix(line.t[0][0].x, inversew),
|
||||
tofix(line.t[0][0].y, inversew)
|
||||
);
|
||||
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||||
if (a0 > AlphaRef)
|
||||
{
|
||||
#ifdef WRITE_Z
|
||||
z[i] = line.z[0];
|
||||
#endif
|
||||
#ifdef WRITE_W
|
||||
z[i] = line.w[0];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
|
||||
vec4_to_fix(a2, r2, g2, b2, line.c[0][0], inversew);
|
||||
|
||||
a0 = imulFix(a0, a2); //2D uses vertexalpha*texelalpha
|
||||
r0 = imulFix(r0, r2);
|
||||
g0 = imulFix(g0, g2);
|
||||
b0 = imulFix(b0, b2);
|
||||
|
||||
color_to_fix(r1, g1, b1, dst[i]);
|
||||
|
||||
fix_color_norm(a0);
|
||||
|
||||
r2 = r1 + imulFix(a0, r0 - r1);
|
||||
g2 = g1 + imulFix(a0, g0 - g1);
|
||||
b2 = b1 + imulFix(a0, b0 - b1);
|
||||
dst[i] = fix4_to_sample(a0, r2, g2, b2);
|
||||
|
||||
#else
|
||||
dst[i] = PixelBlend32(dst[i],
|
||||
fix_to_sample(r0, g0, b0),
|
||||
fixPointu_to_u32(a0)
|
||||
);
|
||||
#endif
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#ifdef IPOL_Z
|
||||
line.z[0] += slopeZ;
|
||||
#endif
|
||||
#ifdef IPOL_W
|
||||
line.w[0] += slopeW;
|
||||
#endif
|
||||
#ifdef IPOL_C0
|
||||
line.c[0][0] += slopeC[0];
|
||||
#endif
|
||||
#ifdef IPOL_C1
|
||||
line.c[1][0] += slopeC[1];
|
||||
#endif
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][0] += slopeT[0];
|
||||
#endif
|
||||
#ifdef IPOL_T1
|
||||
line.t[1][0] += slopeT[1];
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
*/
|
||||
void CTRTextureGouraudAlphaNoZ::fragment_point_noz()
|
||||
{
|
||||
tVideoSample *dst;
|
||||
|
||||
#ifdef USE_ZBUFFER
|
||||
//fp24 *z;
|
||||
#endif
|
||||
|
||||
s32 xStart;
|
||||
s32 xEnd;
|
||||
s32 dx;
|
||||
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
f32 subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_Z
|
||||
f32 slopeZ;
|
||||
#endif
|
||||
#ifdef IPOL_W
|
||||
fp24 slopeW;
|
||||
#endif
|
||||
#ifdef IPOL_C0
|
||||
sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
|
||||
#endif
|
||||
#ifdef IPOL_T0
|
||||
sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
|
||||
#endif
|
||||
|
||||
// apply top-left fill-convention, left
|
||||
xStart = fill_convention_left(line.x[0]);
|
||||
xEnd = fill_convention_right(line.x[1]);
|
||||
|
||||
dx = xEnd - xStart;
|
||||
|
||||
if (dx < 0)
|
||||
return;
|
||||
|
||||
// slopes
|
||||
const f32 invDeltaX = reciprocal_zero2(line.x[1] - line.x[0]);
|
||||
|
||||
#ifdef IPOL_Z
|
||||
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
|
||||
#endif
|
||||
#ifdef IPOL_W
|
||||
slopeW = (line.w[1] - line.w[0]) * invDeltaX;
|
||||
#endif
|
||||
#ifdef IPOL_C0
|
||||
slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
|
||||
#endif
|
||||
#ifdef IPOL_C1
|
||||
slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
|
||||
#endif
|
||||
#ifdef IPOL_T0
|
||||
slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
|
||||
#endif
|
||||
#ifdef IPOL_T1
|
||||
slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
|
||||
#endif
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
subPixel = ((f32)xStart) - line.x[0];
|
||||
#ifdef IPOL_Z
|
||||
line.z[0] += slopeZ * subPixel;
|
||||
#endif
|
||||
#ifdef IPOL_W
|
||||
line.w[0] += slopeW * subPixel;
|
||||
#endif
|
||||
#ifdef IPOL_C0
|
||||
line.c[0][0] += slopeC[0] * subPixel;
|
||||
#endif
|
||||
#ifdef IPOL_C1
|
||||
line.c[1][0] += slopeC[1] * subPixel;
|
||||
#endif
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][0] += slopeT[0] * subPixel;
|
||||
#endif
|
||||
#ifdef IPOL_T1
|
||||
line.t[1][0] += slopeT[1] * subPixel;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
SOFTWARE_DRIVER_2_CLIPCHECK;
|
||||
dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
|
||||
|
||||
#ifdef USE_ZBUFFER
|
||||
//z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
|
||||
#endif
|
||||
|
||||
|
||||
f32 inversew = FIX_POINT_F32_MUL;
|
||||
|
||||
#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
|
||||
u32 dIndex = (line.y & 3) << 2;
|
||||
|
||||
#else
|
||||
tFixPoint a0;
|
||||
tFixPoint r0, g0, b0;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
tFixPoint r1, g1, b1;
|
||||
tFixPoint a2,r2, g2, b2;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
tFixPoint a3, r3, g3, b3;
|
||||
#endif
|
||||
for (s32 i = 0; i <= dx; ++i)
|
||||
{
|
||||
#ifdef CMP_Z
|
||||
if (line.z[0] < z[i])
|
||||
#endif
|
||||
#ifdef CMP_W
|
||||
// if (line.w[0] >= z[i])
|
||||
#endif
|
||||
|
||||
{
|
||||
|
||||
#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
|
||||
|
||||
const tFixPointu d = dithermask[dIndex | (i) & 3];
|
||||
|
||||
#ifdef INVERSE_W
|
||||
inversew = fix_inverse32(line.w[0]);
|
||||
#endif
|
||||
u32 argb = getTexel_plain(&IT[0], d + tofix(line.t[0][0].x, inversew),
|
||||
d + tofix(line.t[0][0].y, inversew)
|
||||
);
|
||||
|
||||
const tFixPoint alpha = (argb >> 24);
|
||||
if (alpha > AlphaRef)
|
||||
{
|
||||
#ifdef WRITE_Z
|
||||
z[i] = line.z[0];
|
||||
#endif
|
||||
#ifdef WRITE_W
|
||||
z[i] = line.w[0];
|
||||
#endif
|
||||
|
||||
dst[i] = PixelBlend32(dst[i], argb, alpha);
|
||||
}
|
||||
|
||||
|
||||
#else
|
||||
|
||||
#ifdef INVERSE_W
|
||||
//inversew = fix_inverse32(line.w[0]);
|
||||
#endif
|
||||
getTexel_fix(a0, r0, g0, b0,
|
||||
&IT[0],
|
||||
tofix(line.t[0][0].x, inversew),
|
||||
tofix(line.t[0][0].y, inversew)
|
||||
);
|
||||
|
||||
if (a0 > AlphaRef)
|
||||
{
|
||||
#ifdef WRITE_Z
|
||||
z[i] = line.z[0];
|
||||
#endif
|
||||
#ifdef WRITE_W
|
||||
//z[i] = line.w[0];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C0
|
||||
|
||||
vec4_to_fix(a2,r2, g2, b2, line.c[0][0], inversew);
|
||||
|
||||
a0 = imulFix(a0, a2); //2D uses vertexalpha*texelalpha
|
||||
r0 = imulFix(r0, r2);
|
||||
g0 = imulFix(g0, g2);
|
||||
b0 = imulFix(b0, b2);
|
||||
|
||||
color_to_fix(r1, g1, b1, dst[i]);
|
||||
|
||||
fix_color_norm(a0);
|
||||
|
||||
r2 = r1 + imulFix(a0, r0 - r1);
|
||||
g2 = g1 + imulFix(a0, g0 - g1);
|
||||
b2 = b1 + imulFix(a0, b0 - b1);
|
||||
dst[i] = fix4_to_sample(a0, r2, g2, b2);
|
||||
|
||||
#else
|
||||
dst[i] = PixelBlend32(dst[i],
|
||||
fix_to_sample(r0, g0, b0),
|
||||
fixPointu_to_u32(a0)
|
||||
);
|
||||
#endif
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#ifdef IPOL_Z
|
||||
line.z[0] += slopeZ;
|
||||
#endif
|
||||
#ifdef IPOL_W
|
||||
//line.w[0] += slopeW;
|
||||
#endif
|
||||
#ifdef IPOL_C0
|
||||
line.c[0][0] += slopeC[0];
|
||||
#endif
|
||||
#ifdef IPOL_C1
|
||||
line.c[1][0] += slopeC[1];
|
||||
#endif
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][0] += slopeT[0];
|
||||
#endif
|
||||
#ifdef IPOL_T1
|
||||
line.t[1][0] += slopeT[1];
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CTRTextureGouraudAlphaNoZ::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
|
||||
{
|
||||
// sort on height, y
|
||||
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
|
||||
@@ -352,9 +827,9 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
const f32 ba = b->Pos.y - a->Pos.y;
|
||||
const f32 cb = c->Pos.y - b->Pos.y;
|
||||
// calculate delta y of the edges
|
||||
scan.invDeltaY[0] = core::reciprocal( ca );
|
||||
scan.invDeltaY[1] = core::reciprocal( ba );
|
||||
scan.invDeltaY[2] = core::reciprocal( cb );
|
||||
scan.invDeltaY[0] = reciprocal_zero( ca );
|
||||
scan.invDeltaY[1] = reciprocal_zero( ba );
|
||||
scan.invDeltaY[2] = reciprocal_zero( cb );
|
||||
|
||||
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
|
||||
return;
|
||||
@@ -389,6 +864,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
scan.c[0][0] = a->Color[0];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
scan.slopeC[1][0] = (c->Color[1] - a->Color[1]) * scan.invDeltaY[0];
|
||||
scan.c[1][0] = a->Color[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
|
||||
scan.t[0][0] = a->Tex[0];
|
||||
@@ -429,6 +909,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
scan.c[0][1] = a->Color[0];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
scan.slopeC[1][1] = (b->Color[1] - a->Color[1]) * scan.invDeltaY[1];
|
||||
scan.c[1][1] = a->Color[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
|
||||
scan.t[0][1] = a->Tex[0];
|
||||
@@ -440,8 +925,8 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
#endif
|
||||
|
||||
// apply top-left fill convention, top part
|
||||
yStart = core::ceil32_fast( a->Pos.y );
|
||||
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
|
||||
yStart = fill_convention_left( a->Pos.y );
|
||||
yEnd = fill_convention_right( b->Pos.y );
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
subPixel = ( (f32) yStart ) - a->Pos.y;
|
||||
@@ -465,6 +950,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
scan.c[1][0] += scan.slopeC[1][0] * subPixel;
|
||||
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
|
||||
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
|
||||
@@ -498,6 +988,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
line.c[0][scan.right] = scan.c[0][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
line.c[1][scan.left] = scan.c[1][0];
|
||||
line.c[1][scan.right] = scan.c[1][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][scan.left] = scan.t[0][0];
|
||||
line.t[0][scan.right] = scan.t[0][1];
|
||||
@@ -509,7 +1004,7 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
scanline_bilinear ( );
|
||||
(this->*fragmentShader) ();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
@@ -529,6 +1024,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
scan.c[0][1] += scan.slopeC[0][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
scan.c[1][0] += scan.slopeC[1][0];
|
||||
scan.c[1][1] += scan.slopeC[1][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0];
|
||||
scan.t[0][1] += scan.slopeT[0][1];
|
||||
@@ -560,6 +1060,10 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
#ifdef IPOL_C0
|
||||
scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
|
||||
#endif
|
||||
#ifdef IPOL_C1
|
||||
scan.c[1][0] = a->Color[1] + scan.slopeC[1][0] * temp[0];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
|
||||
#endif
|
||||
@@ -588,6 +1092,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
scan.c[0][1] = b->Color[0];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
scan.slopeC[1][1] = (c->Color[1] - b->Color[1]) * scan.invDeltaY[2];
|
||||
scan.c[1][1] = b->Color[1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
|
||||
scan.t[0][1] = b->Tex[0];
|
||||
@@ -599,8 +1108,8 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
#endif
|
||||
|
||||
// apply top-left fill convention, top part
|
||||
yStart = core::ceil32_fast( b->Pos.y );
|
||||
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
|
||||
yStart = fill_convention_left( b->Pos.y );
|
||||
yEnd = fill_convention_right( c->Pos.y );
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
|
||||
@@ -625,6 +1134,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
scan.c[1][0] += scan.slopeC[1][0] * subPixel;
|
||||
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
|
||||
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
|
||||
@@ -658,6 +1172,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
line.c[0][scan.right] = scan.c[0][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
line.c[1][scan.left] = scan.c[1][0];
|
||||
line.c[1][scan.right] = scan.c[1][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
line.t[0][scan.left] = scan.t[0][0];
|
||||
line.t[0][scan.right] = scan.t[0][1];
|
||||
@@ -669,7 +1188,7 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
scanline_bilinear ( );
|
||||
(this->*fragmentShader) ();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
@@ -689,6 +1208,11 @@ void CTRTextureGouraudAlphaNoZ::drawTriangle ( const s4DVertex *a,const s4DVerte
|
||||
scan.c[0][1] += scan.slopeC[0][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_C1
|
||||
scan.c[1][0] += scan.slopeC[1][0];
|
||||
scan.c[1][1] += scan.slopeC[1][1];
|
||||
#endif
|
||||
|
||||
#ifdef IPOL_T0
|
||||
scan.t[0][0] += scan.slopeT[0][0];
|
||||
scan.t[0][1] += scan.slopeT[0][1];
|
||||
@@ -720,6 +1244,7 @@ namespace video
|
||||
//! creates a flat triangle renderer
|
||||
IBurningShader* createTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver)
|
||||
{
|
||||
// ETR_TEXTURE_GOURAUD_ALPHA_NOZ
|
||||
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
return new CTRTextureGouraudAlphaNoZ(driver);
|
||||
#else
|
||||
@@ -728,6 +1253,7 @@ IBurningShader* createTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver)
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
Reference in New Issue
Block a user