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Merging r6075 through r6106 from trunk to ogl-es branch.

Burnings renderer changes.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6116 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2020-06-12 20:41:49 +00:00
parent 084e0e669a
commit 20b3d56987
117 changed files with 10384 additions and 3817 deletions

View File

@@ -21,6 +21,7 @@
#undef INVERSE_W
#undef IPOL_C0
#undef IPOL_C1
#undef IPOL_T0
#undef IPOL_T1
@@ -34,6 +35,7 @@
//#define WRITE_W
#define IPOL_C0
#define IPOL_C1
#define IPOL_T0
//#define IPOL_T1
@@ -46,10 +48,15 @@
#undef SUBTEXEL
#endif
#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#endif
#if BURNING_MATERIAL_MAX_COLORS < 2
#undef IPOL_C1
#endif
#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
@@ -82,13 +89,11 @@ public:
CTRTextureVertexAlpha2(CBurningVideoDriver* driver);
//! draws an indexed triangle list
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
private:
void scanline_bilinear ();
sScanConvertData scan;
sScanLineData line;
};
@@ -129,15 +134,15 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
fp24 slopeW;
#endif
#ifdef IPOL_C0
sVec4 slopeC;
sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
#endif
#ifdef IPOL_T0
sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
#endif
// apply top-left fill-convention, left
xStart = core::ceil32_fast( line.x[0] );
xEnd = core::ceil32_fast( line.x[1] ) - 1;
xStart = fill_convention_left( line.x[0] );
xEnd = fill_convention_right( line.x[1] );
dx = xEnd - xStart;
@@ -145,7 +150,7 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
return;
// slopes
const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
#ifdef IPOL_Z
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
@@ -154,7 +159,10 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
slopeW = (line.w[1] - line.w[0]) * invDeltaX;
#endif
#ifdef IPOL_C0
slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX;
slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
#endif
#ifdef IPOL_C1
slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
#endif
#ifdef IPOL_T0
slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
@@ -172,8 +180,12 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
line.w[0] += slopeW * subPixel;
#endif
#ifdef IPOL_C0
line.c[0][0] += slopeC * subPixel;
line.c[0][0] += slopeC[0] * subPixel;
#endif
#ifdef IPOL_C1
line.c[1][0] += slopeC[1] * subPixel;
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0] * subPixel;
#endif
@@ -182,6 +194,7 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
#endif
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
#ifdef USE_ZBUFFER
@@ -191,22 +204,18 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
f32 inversew = FIX_POINT_F32_MUL;
//#define __TEST_THIS
#ifdef __TEST_THIS
#else
tFixPoint tx0;
tFixPoint ty0;
tFixPoint r0, g0, b0;
tFixPoint r1, g1, b1;
tFixPoint r2, g2, b2;
#endif
#ifdef IPOL_C0
tFixPoint a3;
tFixPoint a2,r2, g2, b2;
#endif
#ifdef IPOL_C1
tFixPoint aFog = FIX_POINT_ONE;
#endif
@@ -220,50 +229,74 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
#endif
{
#ifdef __TEST_THIS
inversew = fix_inverse32 ( line.w[0] );
dst[i] = PixelAdd32 (
dst[i],
getTexel_plain ( &IT[0], tofix ( line.t[0][0].x,inversew),
tofix ( line.t[0][0].y,inversew) )
);
#else
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
#endif
tx0 = tofix ( line.t[0][0].x,inversew);
ty0 = tofix ( line.t[0][0].y,inversew);
#ifdef IPOL_C0
a3 = tofix ( line.c[0][0].y,inversew );
#endif
getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
color_to_fix ( r1, g1, b1, dst[i] );
#ifdef IPOL_C0
r2 = clampfix_maxcolor ( r1 + imulFix ( r0, a3 ) );
g2 = clampfix_maxcolor ( g1 + imulFix ( g0, a3 ) );
b2 = clampfix_maxcolor ( b1 + imulFix ( b0, a3 ) );
#else
r2 = clampfix_maxcolor ( r1 + r0 );
g2 = clampfix_maxcolor ( g1 + g0 );
b2 = clampfix_maxcolor ( b1 + b0 );
#endif
dst[i] = fix_to_color ( r2, g2, b2 );
#ifdef WRITE_Z
z[i] = line.z[0];
#endif
#ifdef WRITE_W
z[i] = line.w[0];
#endif
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
#endif
#ifdef IPOL_C1
//complete inside fog
if (TL_Flag & TL_FOG)
{
aFog = tofix(line.c[1][0].a, inversew);
if (aFog <= 0)
{
dst[i] = fog_color_sample;
continue;
}
}
#endif
tx0 = tofix ( line.t[0][0].x,inversew);
ty0 = tofix ( line.t[0][0].y,inversew);
getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
color_to_fix ( r1, g1, b1, dst[i] );
#ifdef IPOL_C0
vec4_to_fix(a2,r2, g2, b2, line.c[0][0], inversew);
r0 = imulFix_simple(r0, r2);
g0 = imulFix_simple(g0, g2);
b0 = imulFix_simple(b0, b2);
#ifdef IPOL_C1
//specular highlight
if (TL_Flag & TL_SPECULAR)
{
vec4_to_fix(r2, g2, b2, line.c[1][0], inversew*COLOR_MAX);
r0 = clampfix_maxcolor(r2 + r0);
g0 = clampfix_maxcolor(g2 + g0);
b0 = clampfix_maxcolor(b2 + b0);
}
#endif
//blend background
r0 = r1 + imulFix(a2, r0 - r1);
g0 = g1 + imulFix(a2, g0 - g1);
b0 = b1 + imulFix(a2, b0 - b1);
#ifdef IPOL_C1
//mix with distance
if (aFog < FIX_POINT_ONE) //TL_Flag & TL_FOG)
{
r0 = fog_color[1] + imulFix(aFog, r0 - fog_color[1]);
g0 = fog_color[2] + imulFix(aFog, g0 - fog_color[2]);
b0 = fog_color[3] + imulFix(aFog, b0 - fog_color[3]);
}
#endif
#else
r0 = clampfix_maxcolor ( r1 + r0 );
g0 = clampfix_maxcolor ( g1 + g0 );
b0 = clampfix_maxcolor ( b1 + b0 );
#endif
dst[i] = fix_to_sample( r0, g0, b0 );
}
#ifdef IPOL_Z
@@ -273,7 +306,10 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
line.w[0] += slopeW;
#endif
#ifdef IPOL_C0
line.c[0][0] += slopeC;
line.c[0][0] += slopeC[0];
#endif
#ifdef IPOL_C1
line.c[1][0] += slopeC[1];
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0];
@@ -285,7 +321,7 @@ void CTRTextureVertexAlpha2::scanline_bilinear ( )
}
void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
void CTRTextureVertexAlpha2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
@@ -296,9 +332,9 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = core::reciprocal( ca );
scan.invDeltaY[1] = core::reciprocal( ba );
scan.invDeltaY[2] = core::reciprocal( cb );
scan.invDeltaY[0] = reciprocal_zero( ca );
scan.invDeltaY[1] = reciprocal_zero( ba );
scan.invDeltaY[2] = reciprocal_zero( cb );
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
return;
@@ -333,6 +369,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
scan.c[0][0] = a->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][0] = (c->Color[1] - a->Color[1]) * scan.invDeltaY[0];
scan.c[1][0] = a->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
scan.t[0][0] = a->Tex[0];
@@ -373,6 +414,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
scan.c[0][1] = a->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][1] = (b->Color[1] - a->Color[1]) * scan.invDeltaY[1];
scan.c[1][1] = a->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
scan.t[0][1] = a->Tex[0];
@@ -384,8 +430,8 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( a->Pos.y );
yEnd = core::ceil32_fast( b->Pos.y ) - 1;
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -409,6 +455,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0] * subPixel;
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -442,6 +493,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
line.c[0][scan.right] = scan.c[0][1];
#endif
#ifdef IPOL_C1
line.c[1][scan.left] = scan.c[1][0];
line.c[1][scan.right] = scan.c[1][1];
#endif
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -473,6 +529,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
scan.c[0][1] += scan.slopeC[0][1];
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0];
scan.c[1][1] += scan.slopeC[1][1];
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];
@@ -504,6 +565,9 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
#ifdef IPOL_C0
scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
#endif
#ifdef IPOL_C1
scan.c[1][0] = a->Color[1] + scan.slopeC[1][0] * temp[0];
#endif
#ifdef IPOL_T0
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
#endif
@@ -532,6 +596,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
scan.c[0][1] = b->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][1] = (c->Color[1] - b->Color[1]) * scan.invDeltaY[2];
scan.c[1][1] = b->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
scan.t[0][1] = b->Tex[0];
@@ -543,8 +612,8 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
#endif
// apply top-left fill convention, top part
yStart = core::ceil32_fast( b->Pos.y );
yEnd = core::ceil32_fast( c->Pos.y ) - 1;
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL
@@ -569,6 +638,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0] * subPixel;
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -602,6 +676,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
line.c[0][scan.right] = scan.c[0][1];
#endif
#ifdef IPOL_C1
line.c[1][scan.left] = scan.c[1][0];
line.c[1][scan.right] = scan.c[1][1];
#endif
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -633,6 +712,11 @@ void CTRTextureVertexAlpha2::drawTriangle ( const s4DVertex *a,const s4DVertex *
scan.c[0][1] += scan.slopeC[0][1];
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0];
scan.c[1][1] += scan.slopeC[1][1];
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];
@@ -662,6 +746,7 @@ namespace video
//! creates a flat triangle renderer
IBurningShader* createTriangleRendererTextureVertexAlpha2(CBurningVideoDriver* driver)
{
/* ETR_TEXTURE_GOURAUD_VERTEX_ALPHA */
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTRTextureVertexAlpha2(driver);
#else