Merging r6075 through r6106 from trunk to ogl-es branch.
Burnings renderer changes. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6116 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -46,7 +46,7 @@
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#undef SUBTEXEL
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#endif
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#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
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#if BURNING_MATERIAL_MAX_COLORS < 1
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#undef IPOL_C0
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#endif
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@@ -82,15 +82,12 @@ public:
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CTRTextureLightMap2_Add(CBurningVideoDriver* driver);
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//! draws an indexed triangle list
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virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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private:
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void scanline_bilinear ();
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sScanConvertData scan;
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sScanLineData line;
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};
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//! constructor
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@@ -137,8 +134,8 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
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#endif
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// apply top-left fill-convention, left
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xStart = core::ceil32_fast( line.x[0] );
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xEnd = core::ceil32_fast( line.x[1] ) - 1;
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xStart = fill_convention_left( line.x[0] );
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xEnd = fill_convention_right( line.x[1] );
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dx = xEnd - xStart;
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@@ -146,7 +143,7 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
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return;
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// slopes
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const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
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const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
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#ifdef IPOL_Z
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slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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@@ -183,6 +180,7 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
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#endif
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#endif
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SOFTWARE_DRIVER_2_CLIPCHECK;
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dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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#ifdef USE_ZBUFFER
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@@ -190,11 +188,10 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
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#endif
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#ifdef BURNINGVIDEO_RENDERER_FAST
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f32 inversew = FIX_POINT_F32_MUL;
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#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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u32 dIndex = ( line.y & 3 ) << 2;
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#else
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//
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tFixPoint r0, g0, b0;
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@@ -219,11 +216,12 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
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z[i] = line.w[0];
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#endif
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#ifdef BURNINGVIDEO_RENDERER_FAST
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#ifdef INVERSE_W
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inversew = fix_inverse32 ( line.w[0] );
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inversew = fix_inverse32(line.w[0]);
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#endif
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#if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ];
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dst[i] = PixelAdd32 (
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@@ -234,12 +232,11 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
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);
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#else
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const f32 inversew = fix_inverse32 ( line.w[0] );
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getSample_texture ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) );
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getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[0][1].x,inversew), tofix ( line.t[0][1].y,inversew) );
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dst[i] = fix_to_color ( clampfix_maxcolor ( r0 + r1 ),
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dst[i] = fix_to_sample( clampfix_maxcolor ( r0 + r1 ),
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clampfix_maxcolor ( g0 + g1 ),
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clampfix_maxcolor ( b0 + b1 )
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);
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@@ -266,7 +263,7 @@ REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear ()
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}
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void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
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void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
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{
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// sort on height, y
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if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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@@ -277,9 +274,9 @@ void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex
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const f32 ba = b->Pos.y - a->Pos.y;
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const f32 cb = c->Pos.y - b->Pos.y;
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// calculate delta y of the edges
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scan.invDeltaY[0] = core::reciprocal( ca );
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scan.invDeltaY[1] = core::reciprocal( ba );
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scan.invDeltaY[2] = core::reciprocal( cb );
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scan.invDeltaY[0] = reciprocal_zero( ca );
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scan.invDeltaY[1] = reciprocal_zero( ba );
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scan.invDeltaY[2] = reciprocal_zero( cb );
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if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
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return;
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@@ -365,8 +362,8 @@ void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex
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#endif
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// apply top-left fill convention, top part
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yStart = core::ceil32_fast( a->Pos.y );
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yEnd = core::ceil32_fast( b->Pos.y ) - 1;
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yStart = fill_convention_left( a->Pos.y );
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yEnd = fill_convention_right( b->Pos.y );
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#ifdef SUBTEXEL
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subPixel = ( (f32) yStart ) - a->Pos.y;
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@@ -524,8 +521,8 @@ void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex
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#endif
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// apply top-left fill convention, top part
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yStart = core::ceil32_fast( b->Pos.y );
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yEnd = core::ceil32_fast( c->Pos.y ) - 1;
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yStart = fill_convention_left( b->Pos.y );
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yEnd = fill_convention_right( c->Pos.y );
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#ifdef SUBTEXEL
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