1
0

burningvideo 0.54

removed CTRGouraudAlpha2.cpp
added CTRParallaxMap.cpp

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6371 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-05-03 20:47:32 +00:00
parent 9db39e8534
commit 21e2569e5b
38 changed files with 1922 additions and 1066 deletions

View File

@@ -4,6 +4,7 @@
#include "IrrCompileConfig.h"
#include "IBurningShader.h"
#include "CSoftwareDriver2.h"
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
@@ -22,6 +23,8 @@
#undef IPOL_C0
#undef IPOL_C1
#undef IPOL_C2
#undef IPOL_C3
#undef IPOL_T0
#undef IPOL_T1
#undef IPOL_T2
@@ -38,9 +41,11 @@
#define IPOL_C0
#define IPOL_C1
#define IPOL_C2
#define IPOL_C3
#define IPOL_T0
#define IPOL_T1
#define IPOL_L0
//#define IPOL_L0
// apply global override
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
@@ -90,26 +95,35 @@ class CTRNormalMap : public IBurningShader
public:
//! constructor
CTRNormalMap(CBurningVideoDriver* driver);
CTRNormalMap(CBurningVideoDriver* driver,s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
~CTRNormalMap();
//! draws an indexed triangle list
virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) IRR_OVERRIDE;
virtual void OnSetMaterial(const SBurningShaderMaterial& material) IRR_OVERRIDE;
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) IRR_OVERRIDE;
private:
void fragmentShader();
};
//! constructor
CTRNormalMap::CTRNormalMap(CBurningVideoDriver* driver)
: IBurningShader(driver)
CTRNormalMap::CTRNormalMap(CBurningVideoDriver* driver, s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
: IBurningShader(driver, baseMaterial)
{
#ifdef _DEBUG
setDebugName("CTRNormalMap");
#endif
CallBack = this;
outMaterialTypeNr = driver->addMaterialRenderer(this);
}
CTRNormalMap::~CTRNormalMap()
{
if (CallBack == this)
CallBack = 0;
}
void CTRNormalMap::OnSetMaterial(const SBurningShaderMaterial& material)
{
@@ -174,6 +188,12 @@ void CTRNormalMap::fragmentShader()
#ifdef IPOL_C1
slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
#endif
#ifdef IPOL_C2
slopeC[2] = (line.c[2][1] - line.c[2][0]) * invDeltaX;
#endif
#ifdef IPOL_C3
slopeC[3] = (line.c[3][1] - line.c[3][0]) * invDeltaX;
#endif
#ifdef IPOL_T0
slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
#endif
@@ -201,6 +221,12 @@ void CTRNormalMap::fragmentShader()
#ifdef IPOL_C1
line.c[1][0] += slopeC[1] * subPixel;
#endif
#ifdef IPOL_C2
line.c[2][0] += slopeC[2] * subPixel;
#endif
#ifdef IPOL_C3
line.c[3][0] += slopeC[3] * subPixel;
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0] * subPixel;
#endif
@@ -249,6 +275,10 @@ void CTRNormalMap::fragmentShader()
tFixPoint aFog = FIX_POINT_ONE;
#endif
#ifdef IPOL_C2
tFixPoint lx, ly, lz;
#endif
for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
{
@@ -301,10 +331,13 @@ void CTRNormalMap::fragmentShader()
// normal map ( same texcoord0 but different mipmapping)
getSample_texture(r1, g1, b1, &IT[1], tx1, ty1);
// normal: xyz * 2 - 1
r1 = (r1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
g1 = (g1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
b1 = (b1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
//lightvector
#ifdef IPOL_L0
lx = tofix(line.l[0][0].x, inversew);
ly = tofix(line.l[0][0].y, inversew);
@@ -314,18 +347,35 @@ void CTRNormalMap::fragmentShader()
//max(dot(LightVector, Normal), 0.0);
ndotl = clampfix_mincolor((imulFix_simple(r1, lx) + imulFix_simple(g1, ly) + imulFix_simple(b1, lz)));
#endif
lx = tofix(line.c[2][0].x, inversew);
ly = tofix(line.c[2][0].y, inversew);
lz = tofix(line.c[2][0].z, inversew);
//omit normalize
ndotl = clampfix_mincolor((imulFix_simple(r1, lx) + imulFix_simple(g1, ly) + imulFix_simple(b1, lz)));
#ifdef IPOL_C0
//LightColor[0]
r3 = tofix(line.c[0][0].r, inversew);
g3 = tofix(line.c[0][0].g, inversew);
b3 = tofix(line.c[0][0].b, inversew);
//LightColor[0] * lambert
r3 = imulFix_simple(tofix(line.c[0][0].r, inversew), ndotl);
g3 = imulFix_simple(tofix(line.c[0][0].g, inversew), ndotl);
b3 = imulFix_simple(tofix(line.c[0][0].b, inversew), ndotl);
// Lambert * LightColor[0] * Diffuse Texture;
r2 = imulFix(imulFix_simple(r3, ndotl), r0);
g2 = imulFix(imulFix_simple(g3, ndotl), g0);
b2 = imulFix(imulFix_simple(b3, ndotl), b0);
//lightvector1
lx = tofix(line.c[3][0].x, inversew);
ly = tofix(line.c[3][0].y, inversew);
lz = tofix(line.c[3][0].z, inversew);
//omit normalize
ndotl = clampfix_mincolor((imulFix_simple(r1, lx) + imulFix_simple(g1, ly) + imulFix_simple(b1, lz)));
//LightColor[1] * lambert
r3 += imulFix_simple(tofix(line.c[1][0].r, inversew), ndotl);
g3 += imulFix_simple(tofix(line.c[1][0].g, inversew), ndotl);
b3 += imulFix_simple(tofix(line.c[1][0].b, inversew), ndotl);
// (Lambert0 * LightColor[0] + Lambert1 * LightColor[1]) * Diffuse Texture;
r2 = clampfix_maxcolor(imulFix_simple(r3, r0));
g2 = clampfix_maxcolor(imulFix_simple(g3, g0));
b2 = clampfix_maxcolor(imulFix_simple(b3, b0));
//vertex alpha blend ( and omit depthwrite ,hacky..)
if (a3 + 2 < FIX_POINT_ONE)
@@ -369,6 +419,12 @@ void CTRNormalMap::fragmentShader()
#ifdef IPOL_C1
line.c[1][0] += slopeC[1];
#endif
#ifdef IPOL_C2
line.c[2][0] += slopeC[2];
#endif
#ifdef IPOL_C3
line.c[3][0] += slopeC[3];
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0];
#endif
@@ -438,6 +494,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
scan.c[1][0] = a->Color[1];
#endif
#ifdef IPOL_C2
scan.slopeC[2][0] = (c->Color[2] - a->Color[2]) * scan.invDeltaY[0];
scan.c[2][0] = a->Color[2];
#endif
#ifdef IPOL_C3
scan.slopeC[3][0] = (c->Color[3] - a->Color[3]) * scan.invDeltaY[0];
scan.c[3][0] = a->Color[3];
#endif
#ifdef IPOL_T0
scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
scan.t[0][0] = a->Tex[0];
@@ -494,6 +560,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
scan.c[1][1] = a->Color[1];
#endif
#ifdef IPOL_C2
scan.slopeC[2][1] = (b->Color[2] - a->Color[2]) * scan.invDeltaY[1];
scan.c[2][1] = a->Color[2];
#endif
#ifdef IPOL_C3
scan.slopeC[3][1] = (b->Color[3] - a->Color[3]) * scan.invDeltaY[1];
scan.c[3][1] = a->Color[3];
#endif
#ifdef IPOL_T0
scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
scan.t[0][1] = a->Tex[0];
@@ -545,6 +621,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
#endif
#ifdef IPOL_C2
scan.c[2][0] += scan.slopeC[2][0] * subPixel;
scan.c[2][1] += scan.slopeC[2][1] * subPixel;
#endif
#ifdef IPOL_C3
scan.c[3][0] += scan.slopeC[3][0] * subPixel;
scan.c[3][1] += scan.slopeC[3][1] * subPixel;
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -593,6 +679,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
line.c[1][scan.right] = scan.c[1][1];
#endif
#ifdef IPOL_C2
line.c[2][scan.left] = scan.c[2][0];
line.c[2][scan.right] = scan.c[2][1];
#endif
#ifdef IPOL_C3
line.c[3][scan.left] = scan.c[3][0];
line.c[3][scan.right] = scan.c[3][1];
#endif
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -639,6 +735,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
scan.c[1][1] += scan.slopeC[1][1];
#endif
#ifdef IPOL_C2
scan.c[2][0] += scan.slopeC[2][0];
scan.c[2][1] += scan.slopeC[2][1];
#endif
#ifdef IPOL_C3
scan.c[3][0] += scan.slopeC[3][0];
scan.c[3][1] += scan.slopeC[3][1];
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];
@@ -683,6 +789,12 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
#ifdef IPOL_C1
scan.c[1][0] = a->Color[1] + scan.slopeC[1][0] * temp[0];
#endif
#ifdef IPOL_C2
scan.c[2][0] = a->Color[2] + scan.slopeC[2][0] * temp[0];
#endif
#ifdef IPOL_C3
scan.c[3][0] = a->Color[3] + scan.slopeC[3][0] * temp[0];
#endif
#ifdef IPOL_T0
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
#endif
@@ -722,6 +834,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
scan.c[1][1] = b->Color[1];
#endif
#ifdef IPOL_C2
scan.slopeC[2][1] = (c->Color[2] - b->Color[2]) * scan.invDeltaY[2];
scan.c[2][1] = b->Color[2];
#endif
#ifdef IPOL_C3
scan.slopeC[3][1] = (c->Color[3] - b->Color[3]) * scan.invDeltaY[2];
scan.c[3][1] = b->Color[3];
#endif
#ifdef IPOL_T0
scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
scan.t[0][1] = b->Tex[0];
@@ -773,6 +895,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
#endif
#ifdef IPOL_C2
scan.c[2][0] += scan.slopeC[2][0] * subPixel;
scan.c[2][1] += scan.slopeC[2][1] * subPixel;
#endif
#ifdef IPOL_C3
scan.c[3][0] += scan.slopeC[3][0] * subPixel;
scan.c[3][1] += scan.slopeC[3][1] * subPixel;
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -821,6 +953,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
line.c[1][scan.right] = scan.c[1][1];
#endif
#ifdef IPOL_C2
line.c[2][scan.left] = scan.c[2][0];
line.c[2][scan.right] = scan.c[2][1];
#endif
#ifdef IPOL_C3
line.c[3][scan.left] = scan.c[3][0];
line.c[3][scan.right] = scan.c[3][1];
#endif
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -867,6 +1009,16 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
scan.c[1][1] += scan.slopeC[1][1];
#endif
#ifdef IPOL_C2
scan.c[2][0] += scan.slopeC[2][0];
scan.c[2][1] += scan.slopeC[2][1];
#endif
#ifdef IPOL_C3
scan.c[3][0] += scan.slopeC[3][0];
scan.c[3][1] += scan.slopeC[3][1];
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];
@@ -887,10 +1039,62 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
#endif
}
}
}
}
//! Called by the engine when the vertex and/or pixel shader constants for an
//! material renderer should be set.
void CTRNormalMap::OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
#if 0
video::IVideoDriver* driver = services->getVideoDriver();
// set transposed world matrix
const core::matrix4& tWorld = driver->getTransform(video::ETS_WORLD).getTransposed();
services->setVertexShaderConstant(tWorld.pointer(), 0, 4);
// set transposed worldViewProj matrix
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
worldViewProj *= driver->getTransform(video::ETS_VIEW);
worldViewProj *= driver->getTransform(video::ETS_WORLD);
core::matrix4 tr(worldViewProj.getTransposed());
services->setVertexShaderConstant(tr.pointer(), 8, 4);
// here we fetch the fixed function lights from the driver
// and set them as constants
u32 cnt = driver->getDynamicLightCount();
// Load the inverse world matrix.
core::matrix4 invWorldMat;
driver->getTransform(video::ETS_WORLD).getInverse(invWorldMat);
for (u32 i = 0; i < 2; ++i)
{
video::SLight light;
if (i < cnt)
light = driver->getDynamicLight(i);
else
{
light.DiffuseColor.set(0, 0, 0); // make light dark
light.Radius = 1.0f;
}
light.DiffuseColor.a = 1.0f / (light.Radius * light.Radius); // set attenuation
// Transform the light by the inverse world matrix to get it into object space.
invWorldMat.transformVect(light.Position);
services->setVertexShaderConstant(
reinterpret_cast<const f32*>(&light.Position), 12 + (i * 2), 1);
services->setVertexShaderConstant(
reinterpret_cast<const f32*>(&light.DiffuseColor), 13 + (i * 2), 1);
}
#endif
}
burning_namespace_end
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
@@ -898,10 +1102,10 @@ burning_namespace_end
burning_namespace_start
//! creates a triangle renderer
IBurningShader* createTRNormalMap(CBurningVideoDriver* driver)
IBurningShader* createTRNormalMap(CBurningVideoDriver* driver, s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
{
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTRNormalMap(driver);
return new CTRNormalMap(driver, outMaterialTypeNr,baseMaterial);
#else
return 0;
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_