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Vertex texture sampling support in Direct3D 9 now controlled via texture-flag ETCF_SUPPORT_VERTEXT_TEXTURE

It's no longer enabled by default as it causes some costs to all texture switches.
Thanks @ edo9300 for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52721)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6219 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-06-04 12:17:01 +00:00
parent ca48a1ac69
commit 224d7c5e2c
5 changed files with 31 additions and 12 deletions

View File

@@ -42,6 +42,11 @@ public:
IDirect3DTexture9* getDX9Texture() const;
IDirect3DCubeTexture9* getDX9CubeTexture() const;
inline bool HasVertexTextureSupport() const
{
return VertexTextureSupport;
}
private:
friend class CD3D9Driver;
@@ -77,6 +82,7 @@ private:
u32 MipLevelLocked;
bool HardwareMipMaps;
bool VertexTextureSupport;
IDirect3DDevice9* Device;
IDirect3DTexture9* Texture;