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Merging r6468 through r6476 from trunk to ogl-es branch

Note: Not yet using latest changes to IMaterialRendererServices in ES2 driver


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6477 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2023-04-27 19:51:22 +00:00
parent dd16d578d8
commit 23ebdbe978
22 changed files with 195 additions and 124 deletions

View File

@@ -237,7 +237,7 @@ void COpenGLSLMaterialRenderer::OnSetMaterial(const video::SMaterial& material,
COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) // each program has it's own type
{
if (Program2)
Driver->irrGlUseProgram(Program2);
@@ -572,6 +572,23 @@ void COpenGLSLMaterialRenderer::setBasicRenderStates(const SMaterial& material,
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
}
void COpenGLSLMaterialRenderer::startUseProgram()
{
if (Program2)
Driver->irrGlUseProgram(Program2);
else if (Program)
Driver->extGlUseProgramObject(Program);
}
void COpenGLSLMaterialRenderer::stopUseProgram()
{
// Not going to reset irrGlUseProgram/extGlUseProgramObject as it shouldn't really matter
// Force reset of material to ensure OnSetMaterial will be called or we can miss
// the next UseProgram call
Driver->DoResetRenderStates();
}
s32 COpenGLSLMaterialRenderer::getVertexShaderConstantID(const c8* name)
{
return getPixelShaderConstantID(name);