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Add default UV's for CGeometryCreator::createConeMesh

Thanks @randomMesh for reporting that they were missing: https://irrlicht.sourceforge.io/forum/viewtopic.php?p=307308
Also simplified that code a bit (same could probably also be done for createCylinderMesh, but too lazy right now)
Changed also UV's for top/bottom center vertex in CGeometryCreator::createCylinderMesh to use center for X (slight improvement, but would have to copy vertices to make it better)



git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6580 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2023-12-31 16:48:36 +00:00
parent 8372a70f21
commit 245dd395cb
3 changed files with 33 additions and 25 deletions

View File

@@ -1,6 +1,8 @@
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Changes in 1.9 (not yet released)
- Change in UV's for top/bottom center vertex in CGeometryCreator::createCylinderMesh
- Add some default UV's in CGeometryCreator::createConeMesh
- Bugfix: CTriangleSelector::getTriangles with bounding-box parameter no longer ignores an additionally passed matrix transformation in the box check
- Fix: CGUITabControl now catching EMIE_LMOUSE_PRESSED_DOWN
- Add options for transparency node sorting algorithm.