Rename IMeshLoader::setPreferredIndexType to setIndexTypeHint and give it a new enum.
Giving the loader it's own enum allowed me to add more options. EITH_OPTIMAL which reduces buffers back to 16-bit if they don't need 32-bit. Using that in obj loader. Also 32-bit meshes with EMT_PARALLAX_MAP_SOLID material should now work in obj loader (untested as I got no test-case) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6340 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -42,7 +42,9 @@ private:
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struct SObjMtl
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{
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SObjMtl(irr::video::E_INDEX_TYPE indexType) : IndexType(indexType), Meshbuffer(0), Bumpiness (1.0f), Illumination(0),
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SObjMtl(E_INDEX_TYPE_HINT typeHint)
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: IndexType(typeHint == EITH_16BIT ? video::EIT_16BIT : video::EIT_32BIT)
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, Meshbuffer(0), Bumpiness (1.0f), Illumination(0),
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RecalculateNormals(false)
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{
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Meshbuffer = new CDynamicMeshBuffer(irr::video::EVT_STANDARD, IndexType);
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