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b3d writer can now write 32-bit meshbuffers.

Still can't read it though - reader needs SSkinMeshBuffer which only supports 16 bit so far
(changes in loader are just spelling fixes in comments)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6346 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-04-20 17:56:40 +00:00
parent 8cd7e46506
commit 28e092673f
2 changed files with 29 additions and 11 deletions

View File

@@ -859,7 +859,7 @@ bool CB3DMeshFileLoader::readChunkBRUS()
while((B3dStack.getLast().startposition + B3dStack.getLast().length) > B3DFile->getPos()) //this chunk repeats
{
// This is what blitz basic calls a brush, like a Irrlicht Material
// This is what blitz basic calls a brush, like an Irrlicht material
core::stringc name;
readString(name);
@@ -933,7 +933,7 @@ bool CB3DMeshFileLoader::readChunkBRUS()
}
}
//If a preceeding texture slot is empty move the others down:
//If a preceding texture slot is empty move the others down:
for (i=num_textures; i>0; --i)
{
for (u32 j=i-1; j<num_textures-1; ++j)