Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
62
examples/01.HelloWorld_iOS/main.cpp
Normal file
62
examples/01.HelloWorld_iOS/main.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#include <irrlicht.h>
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
using namespace core;
|
||||
using namespace scene;
|
||||
using namespace video;
|
||||
using namespace io;
|
||||
using namespace gui;
|
||||
|
||||
// It's important for iOS projects to use 'irrlicht_main' instead of standard 'main' function.
|
||||
|
||||
void irrlicht_main()
|
||||
{
|
||||
IrrlichtDevice *device = createDevice(EDT_OGLES2, dimension2d<u32>(0, 0), 16, false, false, false, 0);
|
||||
|
||||
if (!device)
|
||||
return;
|
||||
|
||||
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
|
||||
|
||||
IVideoDriver* driver = device->getVideoDriver();
|
||||
ISceneManager* smgr = device->getSceneManager();
|
||||
IGUIEnvironment* guienv = device->getGUIEnvironment();
|
||||
|
||||
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true);
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "sydney.md2");
|
||||
|
||||
if (!mesh)
|
||||
{
|
||||
device->drop();
|
||||
return;
|
||||
}
|
||||
|
||||
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
|
||||
|
||||
if (node)
|
||||
{
|
||||
node->setMaterialFlag(EMF_LIGHTING, false);
|
||||
node->setMD2Animation(scene::EMAT_STAND);
|
||||
node->setMaterialTexture( 0, driver->getTexture(mediaPath + "sydney.bmp") );
|
||||
}
|
||||
|
||||
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
|
||||
|
||||
while (device->run())
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(ECBF_COLOR | ECBF_DEPTH, SColor(255,255,255,255));
|
||||
|
||||
smgr->drawAll();
|
||||
guienv->drawAll();
|
||||
|
||||
driver->endScene();
|
||||
}
|
||||
|
||||
device->drop();
|
||||
}
|
Reference in New Issue
Block a user