Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
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156
tests/billboards.cpp
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156
tests/billboards.cpp
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// Copyright (C) 2008-2012 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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namespace
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{
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// Test billboard sizing
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bool billboardSize(void)
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{
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// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
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IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
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assert_log(device);
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if (!device)
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return false;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager * smgr = device->getSceneManager();
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smgr->addCameraSceneNode();
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scene::IBillboardSceneNode* bill = smgr->addBillboardSceneNode();
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bill->setPosition(core::vector3df(0,0,50));
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bill = smgr->addBillboardSceneNode();
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bill->setPosition(core::vector3df(-30,0,50));
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bill->getMaterial(0).Lighting=false;
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bill = smgr->addBillboardSceneNode();
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bill->setPosition(core::vector3df(30,0,50));
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bill->getMaterial(0).Lighting=false;
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bill->getMaterial(0).Wireframe=true;
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bill = smgr->addBillboardSceneNode();
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bill->setPosition(core::vector3df(30,0,50));
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bill->setSize(2,2,2);
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bill = smgr->addBillboardSceneNode();
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bill->setSize(10,20,2);
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bill->setPosition(core::vector3df(0,30,50));
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bill = smgr->addBillboardSceneNode();
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bill->setSize(10,2,20);
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bill->setPosition(core::vector3df(-30,30,50));
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bill->getMaterial(0).Lighting=false;
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bill = smgr->addBillboardSceneNode();
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bill->setSize(10,2,20);
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bill->setPosition(core::vector3df(30,30,50));
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bill->getMaterial(0).Lighting=false;
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bill->getMaterial(0).Wireframe=true;
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bill = smgr->addBillboardSceneNode();
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bill->setPosition(core::vector3df(30,30,50));
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bill->setSize(2,2,2);
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video::ITexture* tex = driver->getTexture("../media/fireball.bmp");
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bill = smgr->addBillboardSceneNode();
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bill->getMaterial(0).Lighting=false;
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bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true;
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bill->getMaterial(0).setTexture(0, tex);
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bill->setSize(10,20,2);
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bill->setPosition(core::vector3df(0,-30,50));
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bill = smgr->addBillboardSceneNode();
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bill->setSize(10,2,20);
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bill->setPosition(core::vector3df(-30,-30,50));
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bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true;
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bill->getMaterial(0).setTexture(0, tex);
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bill->getMaterial(0).Lighting=false;
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bill = smgr->addBillboardSceneNode();
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bill->setSize(10,2,20);
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bill->setPosition(core::vector3df(30,-30,50));
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bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true;
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bill->getMaterial(0).setTexture(0, tex);
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bill->getMaterial(0).Lighting=false;
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bill->getMaterial(0).Wireframe=true;
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bill = smgr->addBillboardSceneNode();
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bill->setPosition(core::vector3df(30,-30,50));
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bill->setSize(2,2,2);
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bill = smgr->addBillboardSceneNode();
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bill->getMaterial(0).Lighting=false;
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bill->getMaterial(0).setTexture(0, tex);
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bill->setSize(10,20,14);
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bill->setPosition(core::vector3df(0,-15,50));
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bill = smgr->addBillboardSceneNode();
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bill->setSize(10,14,20);
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bill->setPosition(core::vector3df(-30,-15,50));
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bill->getMaterial(0).setTexture(0, tex);
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bill->getMaterial(0).Lighting=false;
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bill = smgr->addBillboardSceneNode();
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bill->setSize(10,14,20);
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bill->setPosition(core::vector3df(30,-15,50));
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bill->getMaterial(0).setTexture(0, tex);
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bill->getMaterial(0).Lighting=false;
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bill->getMaterial(0).Wireframe=true;
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bill = smgr->addBillboardSceneNode();
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bill->setPosition(core::vector3df(30,-15,50));
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bill->setSize(2,2,2);
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bool result = false;
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device->run();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 60, 60, 60));
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smgr->drawAll();
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driver->endScene();
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result = takeScreenshotAndCompareAgainstReference(driver, "-billboard.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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// Test billboard orientation
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// Should generate a properly readable (i.e. not mirrored or flipped)
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// font file display.
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bool billboardOrientation(void)
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{
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// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
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IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
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assert_log(device);
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if (!device)
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return false;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager * smgr = device->getSceneManager();
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smgr->addCameraSceneNode();
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scene::IBillboardSceneNode* bill = smgr->addBillboardSceneNode(0, core::dimension2df(40,40));
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bill->setPosition(core::vector3df(0,-15,10));
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bill->getMaterial(0).Lighting=false;
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bill->getMaterial(0).setTexture(0, driver->getTexture("../media/fontcourier.bmp"));
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bool result = false;
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device->run();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 60, 60, 60));
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smgr->drawAll();
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driver->endScene();
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result = takeScreenshotAndCompareAgainstReference(driver, "-billboardOrientation.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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} // end anonymous namespace
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// Test billboards
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bool billboards(void)
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{
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bool result = billboardSize();
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result &= billboardOrientation();
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return result;
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}
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