Optimization in quaternion::rotationFromTo from Robert Eisele
Turns out we can avoid a square root and a division. Patch comes even with proof: https://raw.org/proof/quaternion-from-two-vectors (I also tested it a while and indeed got same results) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6511 dfc29bdd-3216-0410-991c-e03cc46cb475
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Changes in 1.9 (not yet released)
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- Optimize quaternion::rotationFromTo. Thanks @Robert Eisele for patch and proof (https://raw.org/proof/quaternion-from-two-vectors)
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- Shader materials shows now how to pass material values.
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In 1.8 we could still use gl_FrontMaterial, but that is no longer supported in shaders
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- Get IMeshBuffer::append functions working for a few more cases and adapt interface so one can prevent the BoundingBox update.
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