diff --git a/include/SMaterial.h b/include/SMaterial.h index 9d775c86..788c8986 100644 --- a/include/SMaterial.h +++ b/include/SMaterial.h @@ -289,9 +289,8 @@ namespace video We (mostly) avoid dynamic memory in SMaterial, so the extra memory will still be allocated. But by lowering MATERIAL_MAX_TEXTURES_USED the - material comparisons and assignments can be faster. Also several other - places in the engine can be faster when reducing this value to the limit - you need. + material comparisons can be faster. Also several other places in the + engine can be faster when reducing this value to the limit you need. NOTE: This should only be changed once and before any call to createDevice. NOTE: Do not set it below 1 or above the value of _IRR_MATERIAL_MAX_TEXTURES_. @@ -318,63 +317,6 @@ namespace video FogEnable(false), NormalizeNormals(false), UseMipMaps(true) { } - //! Copy constructor - /** \param other Material to copy from. */ - SMaterial(const SMaterial& other) - { - // These pointers are checked during assignment - for (u32 i=0; i