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a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.

- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction.
 if disabled defaults to the current v1.9 normalize
b) add initial Rotation to MayaCamera Constructor default 0,0
c) switchToMayaCamera in Examples. Clones FPSCamera default disabled


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-05-01 01:11:45 +00:00
parent e08e37fc0f
commit 3285a0147a
15 changed files with 156 additions and 23 deletions

View File

@@ -775,14 +775,16 @@ ICameraSceneNode* CSceneManager::addCameraSceneNode(ISceneNode* parent,
//! The returned pointer must not be dropped.
ICameraSceneNode* CSceneManager::addCameraSceneNodeMaya(ISceneNode* parent,
f32 rotateSpeed, f32 zoomSpeed, f32 translationSpeed, s32 id, f32 distance,
bool makeActive)
bool makeActive
, f32 rotX, f32 rotY)
{
ICameraSceneNode* node = addCameraSceneNode(parent, core::vector3df(),
core::vector3df(0,0,100), id, makeActive);
if (node)
{
ISceneNodeAnimator* anm = new CSceneNodeAnimatorCameraMaya(CursorControl,
rotateSpeed, zoomSpeed, translationSpeed, distance);
rotateSpeed, zoomSpeed, translationSpeed, distance
,rotX,rotY);
node->addAnimator(anm);
anm->drop();