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a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.

- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction.
 if disabled defaults to the current v1.9 normalize
b) add initial Rotation to MayaCamera Constructor default 0,0
c) switchToMayaCamera in Examples. Clones FPSCamera default disabled


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-05-01 01:11:45 +00:00
parent e08e37fc0f
commit 3285a0147a
15 changed files with 156 additions and 23 deletions

View File

@@ -15,11 +15,13 @@ namespace scene
//! constructor
CSceneNodeAnimatorCameraMaya::CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor,
f32 rotateSpeed, f32 zoomSpeed, f32 translateSpeed, f32 distance)
f32 rotateSpeed, f32 zoomSpeed, f32 translateSpeed, f32 distance
, f32 rotX, f32 rotY
)
: CursorControl(cursor), OldCamera(0), MousePos(0.5f, 0.5f),
TargetMinDistance(0.f),
ZoomSpeed(zoomSpeed), RotateSpeed(rotateSpeed), TranslateSpeed(translateSpeed),
CurrentZoom(distance), RotX(0.0f), RotY(0.0f),
CurrentZoom(distance), RotX(rotX), RotY(rotY),
Zooming(false), Rotating(false), Moving(false), Translating(false)
{
#ifdef _DEBUG
@@ -171,18 +173,18 @@ void CSceneNodeAnimatorCameraMaya::animateNode(ISceneNode *node, u32 timeMs)
// Translation ---------------------------------
core::vector3df translate(OldTarget);
const core::vector3df upVector(camera->getUpVector());
const core::vector3df upVector(normalize_y(camera->getUpVector()));
const core::vector3df target = camera->getTarget();
core::vector3df pos = camera->getPosition();
core::vector3df tvectX = pos - target;
tvectX = tvectX.crossProduct(upVector);
tvectX.normalize();
tvectX.normalize_z();
const SViewFrustum* const va = camera->getViewFrustum();
core::vector3df tvectY = (va->getFarLeftDown() - va->getFarRightDown());
tvectY = tvectY.crossProduct(upVector.Y > 0 ? pos - target : target - pos);
tvectY.normalize();
tvectY.normalize_x();
if (isMouseKeyDown(2) && !Zooming)
{