Enhance shader material to show how to pass material values
Also document that gl_FrontMaterial is no longer supported in Irrlicht 1.9 (this has been the case for a few years, I just never noticed this was changed as I never even knew that was possible in the past...). Will keep it that way is it's definitely going in the right direction (getting rid of legacy support and going towards OpenGL core instead), git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6498 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -1,6 +1,8 @@
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Changes in 1.9 (not yet released)
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- Shader materials shows now how to pass material values.
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In 1.8 we could still use gl_FrontMaterial, but that is no longer supported in shaders
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- Get IMeshBuffer::append functions working for a few more cases and adapt interface so one can prevent the BoundingBox update.
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- Bugfix: SMaterialLayer::operator!= no longer returns true when comparing a layer without texture matrix with one with a set identity texture matrix. Those are the same.
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- SMaterialLayer no longer releases allocated texture memory before destructor unless explicitly requested.
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