Add more transparent node sorting algorithms
Adding 2 algorithms to sort by distance to camera plane instead of camera position. This is better in quite a few situations and extra cost is just one vector subtraction per node and an additional function parameter per call, I think that's worth it. So made the camera-plane to object-center now the new default. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6573 dfc29bdd-3216-0410-991c-e03cc46cb475
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Changes in 1.9 (not yet released)
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- Add options for transparency node sorting algorithm
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- Add options for transparency node sorting algorithm.
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- CImageWriterPNG now also supports the writeImageToFile param to allow setting compressing level. 0 stays default, 1-10 for range increasing compression level.
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- Add io::IUserData which can be set in SMaterial to make it easer passing additional material values to shaders
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- Add lens shift support for the camera and the perspective projection functions
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