Tear out mesh writers
Totally unused in Minetest
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@@ -13,7 +13,6 @@
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#include "dimension2d.h"
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#include "SColor.h"
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#include "ESceneNodeTypes.h"
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#include "EMeshWriterEnums.h"
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#include "SceneParameters.h"
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#include "ISkinnedMesh.h"
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@@ -109,7 +108,6 @@ namespace scene
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class IMeshLoader;
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class IMeshManipulator;
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class IMeshSceneNode;
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class IMeshWriter;
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class ISceneNode;
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class ISceneNodeFactory;
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@@ -433,10 +431,6 @@ namespace scene
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See IReferenceCounted::drop() for more information. */
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virtual ISceneManager* createNewSceneManager(bool cloneContent=false) = 0;
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//! Get a mesh writer implementation if available
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/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
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for details. */
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virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) = 0;
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//! Get a skinned mesh, which is not available as header-only code
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/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
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