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Tear out mesh writers

Totally unused in Minetest
This commit is contained in:
jordan4ibanez
2023-11-29 04:28:20 -05:00
parent 3b650b1cb1
commit 3d07245ab9
6 changed files with 0 additions and 123 deletions

View File

@@ -13,7 +13,6 @@
#include "dimension2d.h"
#include "SColor.h"
#include "ESceneNodeTypes.h"
#include "EMeshWriterEnums.h"
#include "SceneParameters.h"
#include "ISkinnedMesh.h"
@@ -109,7 +108,6 @@ namespace scene
class IMeshLoader;
class IMeshManipulator;
class IMeshSceneNode;
class IMeshWriter;
class ISceneNode;
class ISceneNodeFactory;
@@ -433,10 +431,6 @@ namespace scene
See IReferenceCounted::drop() for more information. */
virtual ISceneManager* createNewSceneManager(bool cloneContent=false) = 0;
//! Get a mesh writer implementation if available
/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
for details. */
virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) = 0;
//! Get a skinned mesh, which is not available as header-only code
/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()