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Replace header guards in source folder to avoid using identifiers reserved by c++

Basically fixing original Bug#427 reported by MArkus Elfring.
Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++
Lots of files touched for very minor cleanup *sigh*

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 15:55:04 +00:00
parent 0c6385cb92
commit 3d2a55e788
180 changed files with 416 additions and 566 deletions

View File

@@ -8,8 +8,8 @@
#include "IrrCompileConfig.h"
#ifndef __C_B3D_MESH_LOADER_H_INCLUDED__
#define __C_B3D_MESH_LOADER_H_INCLUDED__
#ifndef IRR_C_B3D_MESH_LOADER_H_INCLUDED
#define IRR_C_B3D_MESH_LOADER_H_INCLUDED
#include "IMeshLoader.h"
#include "ISceneManager.h"
@@ -87,5 +87,4 @@ private:
} // end namespace scene
} // end namespace irr
#endif // __C_B3D_MESH_LOADER_H_INCLUDED__
#endif // IRR_C_B3D_MESH_LOADER_H_INCLUDED