Replace header guards in source folder to avoid using identifiers reserved by c++
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -2,8 +2,8 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__
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#define __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__
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#ifndef IRR_C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED
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#define IRR_C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED
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#include "ISceneNodeFactory.h"
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#include "irrArray.h"
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@@ -16,7 +16,7 @@ namespace scene
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class ISceneNode;
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class ISceneManager;
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//! Interface making it possible to dynamicly create scene nodes and animators
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//! Interface making it possible to dynamically create scene nodes and animators
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class CDefaultSceneNodeFactory : public ISceneNodeFactory
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{
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public:
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@@ -77,4 +77,3 @@ namespace scene
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} // end namespace irr
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#endif
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