Replace header guards in source folder to avoid using identifiers reserved by c++
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -4,10 +4,10 @@
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// The code for the TerrainSceneNode is based on the GeoMipMapSceneNode
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// developed by Spintz. He made it available for Irrlicht and allowed it to be
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// distributed under this licence. I only modified some parts. A lot of thanks go to him.
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// distributed under this license. I only modified some parts. A lot of thanks go to him.
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#ifndef __C_TERRAIN_SCENE_NODE_H__
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#define __C_TERRAIN_SCENE_NODE_H__
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#ifndef IRR_C_TERRAIN_SCENE_NODE_H
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#define IRR_C_TERRAIN_SCENE_NODE_H
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#include "ITerrainSceneNode.h"
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#include "IDynamicMeshBuffer.h"
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@@ -331,6 +331,4 @@ namespace scene
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} // end namespace scene
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} // end namespace irr
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#endif // __C_TERRAIN_SCENE_NODE_H__
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#endif // IRR_C_TERRAIN_SCENE_NODE_H
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