Speed up stl format loading, especially with text format.
Loading whole file now in memory (unless it's already a memory file). And avoiding lots of memory allocations otherwise by buffering token string in class object. Was a bit unusable before for large files (several minute loading times now down to a second)- git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6349 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -34,12 +34,15 @@ private:
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// skips to the first non-space character available
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void goNextWord(io::IReadFile* file) const;
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// returns the next word
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const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const;
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const core::stringc& getNextToken(io::IReadFile* file);
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// skip to next printable character after the first line break
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void goNextLine(io::IReadFile* file) const;
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//! Read 3d vector of floats
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void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const;
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void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary);
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//! Buffering last read token to avoid reallocating string all the time
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core::stringc Token;
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};
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} // end namespace scene
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