Load vertex coordinates from glTF buffer
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@@ -6,6 +6,8 @@
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#include "IReadFile.h"
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#include "path.h"
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#include <tiny_gltf.h>
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namespace irr
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{
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@@ -22,7 +24,7 @@ public:
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IAnimatedMesh* createMesh(io::IReadFile* file) override;
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private:
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bool tryParseGLTF(io::IReadFile* file) const;
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bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model) const;
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};
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} // namespace scene
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