Delete lots of unused features (#48)
This commit is contained in:
@@ -60,11 +60,6 @@ namespace scene
|
||||
//! Returns the current mesh
|
||||
virtual IMesh* getMesh(void) _IRR_OVERRIDE_ { return Mesh; }
|
||||
|
||||
//! Creates shadow volume scene node as child of this node
|
||||
//! and returns a pointer to it.
|
||||
virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,
|
||||
s32 id, bool zfailmethod=true, f32 infinity=10000.0f) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
||||
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
|
||||
referencing this mesh to change too. */
|
||||
@@ -90,7 +85,6 @@ namespace scene
|
||||
video::SMaterial ReadOnlyMaterial;
|
||||
|
||||
IMesh* Mesh;
|
||||
IShadowVolumeSceneNode* Shadow;
|
||||
|
||||
s32 PassCount;
|
||||
bool ReadOnlyMaterials;
|
||||
|
Reference in New Issue
Block a user