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Delete lots of unused features (#48)

This commit is contained in:
hecks
2021-07-23 16:23:44 +02:00
committed by GitHub
parent dc2246dae7
commit 4ab3de3bab
1103 changed files with 41 additions and 216490 deletions

View File

@@ -60,11 +60,6 @@ namespace scene
//! Returns the current mesh
virtual IMesh* getMesh(void) _IRR_OVERRIDE_ { return Mesh; }
//! Creates shadow volume scene node as child of this node
//! and returns a pointer to it.
virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,
s32 id, bool zfailmethod=true, f32 infinity=10000.0f) _IRR_OVERRIDE_;
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
referencing this mesh to change too. */
@@ -90,7 +85,6 @@ namespace scene
video::SMaterial ReadOnlyMaterial;
IMesh* Mesh;
IShadowVolumeSceneNode* Shadow;
s32 PassCount;
bool ReadOnlyMaterials;