OpenGL3: Add driver-dependent feature checks
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@@ -288,6 +288,8 @@ namespace video
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void initVersion();
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virtual OpenGLVersion getVersionFromOpenGL() const = 0;
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virtual void initFeatures() = 0;
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void chooseMaterial2D();
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ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
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