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IBillboardSceneNode got functions to access meshbuffers.

So uv-coordinates can now be modified directly (previously only possible via texture matrix).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-02-08 21:00:12 +00:00
committed by sfan5
parent 7fb36849c7
commit 4fb1c55ec5
3 changed files with 27 additions and 0 deletions

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@@ -9,6 +9,7 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
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Changes in 1.9 (not yet released)
- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix).
- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0).
- Add equals and set_data functions to core::array for easier working with blocks of data.