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burning v0.53

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6364 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-04-30 22:57:17 +00:00
parent 2d5673a1d4
commit 4fe6a16165
113 changed files with 4567 additions and 2853 deletions

View File

@@ -216,7 +216,7 @@ void CTRGouraudAlpha2::fragmentShader()
{
#ifdef IPOL_C0
#ifdef INVERSE_W
inversew = reciprocal_zero_no ( line.w[0] );
inversew = reciprocal_zero( line.w[0] );
#endif
vec4_to_fix( a0, r0, g0, b0, line.c[0][0],inversew );
@@ -227,7 +227,7 @@ void CTRGouraudAlpha2::fragmentShader()
g2 = g1 + imulFix ( a0, g0 - g1 );
b2 = b1 + imulFix ( a0, b0 - b1 );
dst[i] = fix4_to_sample( a0,r2, g2, b2 );
dst[i] = fix_to_sample( r2, g2, b2 );
#else
dst[i] = PrimitiveColor;
#endif
@@ -285,7 +285,7 @@ void CTRGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a, const s
temp[2] = b->Pos.x - a->Pos.x;
temp[3] = ba;
scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) < 0.f ? 1 : 0;
scan.right = 1 - scan.left;
// calculate slopes for the major edge
@@ -359,8 +359,8 @@ void CTRGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a, const s
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
yStart = fill_convention_top( a->Pos.y );
yEnd = fill_convention_down( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -428,7 +428,7 @@ void CTRGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a, const s
#endif
// render a scanline
interlace_scanline fragmentShader();
if_interlace_scanline fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -518,8 +518,8 @@ void CTRGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a, const s
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
yStart = fill_convention_top( b->Pos.y );
yEnd = fill_convention_down( c->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - b->Pos.y;
@@ -587,7 +587,7 @@ void CTRGouraudAlpha2::drawTriangle(const s4DVertex* burning_restrict a, const s
#endif
// render a scanline
interlace_scanline fragmentShader();
if_interlace_scanline fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];