burning v0.53
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6364 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -44,49 +44,45 @@
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// apply global override
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#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#undef INVERSE_W
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#undef INVERSE_W
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#endif
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#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
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#undef SUBTEXEL
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#undef SUBTEXEL
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#endif
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#if BURNING_MATERIAL_MAX_COLORS < 1
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#undef IPOL_C0
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#undef IPOL_C0
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#endif
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#if BURNING_MATERIAL_MAX_COLORS < 2
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#undef IPOL_C1
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#undef IPOL_C1
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#endif
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#if BURNING_MATERIAL_MAX_LIGHT_TANGENT < 1
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#undef IPOL_L0
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#undef IPOL_L0
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#endif
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#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
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#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#undef IPOL_W
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#endif
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#define IPOL_Z
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#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#undef IPOL_W
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#endif
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#define IPOL_Z
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#ifdef CMP_W
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#undef CMP_W
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#define CMP_Z
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#endif
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#ifdef CMP_W
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#undef CMP_W
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#define CMP_Z
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#endif
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#ifdef WRITE_W
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#undef WRITE_W
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#define WRITE_Z
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#endif
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#ifdef WRITE_W
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#undef WRITE_W
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#define WRITE_Z
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#endif
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#endif
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namespace irr
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{
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namespace video
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{
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burning_namespace_start
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class CTRNormalMap : public IBurningShader
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@@ -107,11 +103,11 @@ private:
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//! constructor
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CTRNormalMap::CTRNormalMap(CBurningVideoDriver* driver)
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: IBurningShader(driver)
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: IBurningShader(driver)
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("CTRNormalMap");
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#endif
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#endif
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}
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@@ -123,10 +119,10 @@ void CTRNormalMap::OnSetMaterial(const SBurningShaderMaterial& material)
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*/
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void CTRNormalMap::fragmentShader()
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{
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tVideoSample *dst;
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tVideoSample* dst;
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#ifdef USE_ZBUFFER
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fp24 *z;
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fp24* z;
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#endif
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s32 xStart;
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@@ -155,16 +151,16 @@ void CTRNormalMap::fragmentShader()
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#endif
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// apply top-left fill-convention, left
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xStart = fill_convention_left( line.x[0] );
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xEnd = fill_convention_right( line.x[1] );
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xStart = fill_convention_left(line.x[0]);
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xEnd = fill_convention_right(line.x[1]);
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dx = xEnd - xStart;
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if ( dx < 0 )
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if (dx < 0)
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return;
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// slopes
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const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
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const f32 invDeltaX = fill_step_x(line.x[1] - line.x[0]);
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#ifdef IPOL_Z
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slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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@@ -192,7 +188,7 @@ void CTRNormalMap::fragmentShader()
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#endif
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#ifdef SUBTEXEL
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subPixel = ( (f32) xStart ) - line.x[0];
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subPixel = ((f32)xStart) - line.x[0];
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#ifdef IPOL_Z
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line.z[0] += slopeZ * subPixel;
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#endif
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@@ -220,10 +216,10 @@ void CTRNormalMap::fragmentShader()
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#endif
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SOFTWARE_DRIVER_2_CLIPCHECK;
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dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
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#ifdef USE_ZBUFFER
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z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
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#endif
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@@ -246,7 +242,7 @@ void CTRNormalMap::fragmentShader()
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#ifdef IPOL_C0
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tFixPoint a3,r3, g3, b3;
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tFixPoint a3, r3, g3, b3;
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#endif
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#ifdef IPOL_C1
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@@ -254,112 +250,112 @@ void CTRNormalMap::fragmentShader()
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#endif
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for ( s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
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for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
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{
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#ifdef CMP_Z
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if ( line.z[0] < z[i] )
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if (line.z[0] < z[i])
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#endif
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#ifdef CMP_W
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if ( line.w[0] >= z[i] )
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if (line.w[0] >= z[i])
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#endif
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{
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{
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#ifdef INVERSE_W
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inversew = fix_inverse32 ( line.w[0] );
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inversew = fix_inverse32(line.w[0]);
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#endif
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#ifdef IPOL_C0
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//vertex alpha blend ( and omit depthwrite ,hacky..)
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a3 = tofix(line.c[0][0].x, inversew);
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if (a3 + 2 >= FIX_POINT_ONE)
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{
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//vertex alpha blend ( and omit depthwrite ,hacky..)
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a3 = tofix(line.c[0][0].a, inversew);
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if (a3 + 2 >= FIX_POINT_ONE)
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{
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#ifdef WRITE_Z
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z[i] = line.z[0];
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z[i] = line.z[0];
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#endif
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#ifdef WRITE_W
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z[i] = line.w[0];
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z[i] = line.w[0];
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#endif
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}
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}
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#endif
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#ifdef IPOL_C1
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//complete inside fog
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if (TL_Flag & TL_FOG)
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{
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aFog = tofix(line.c[1][0].a, inversew);
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if (aFog <= 0)
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//complete inside fog
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if (TL_Flag & TL_FOG)
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{
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dst[i] = fog_color_sample;
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continue;
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aFog = tofix(line.c[1][0].a, inversew);
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if (aFog <= 0)
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{
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dst[i] = fog_color_sample;
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continue;
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}
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}
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}
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#endif
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tx0 = tofix ( line.t[0][0].x,inversew);
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ty0 = tofix ( line.t[0][0].y,inversew);
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tx1 = tofix ( line.t[1][0].x,inversew);
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ty1 = tofix ( line.t[1][0].y,inversew);
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tx0 = tofix(line.t[0][0].x, inversew);
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ty0 = tofix(line.t[0][0].y, inversew);
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tx1 = tofix(line.t[1][0].x, inversew);
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ty1 = tofix(line.t[1][0].y, inversew);
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// diffuse map
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getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
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// diffuse map
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getSample_texture(r0, g0, b0, &IT[0], tx0, ty0);
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// normal map ( same texcoord0 but different mipmapping)
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getSample_texture ( r1, g1, b1, &IT[1], tx1, ty1 );
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// normal map ( same texcoord0 but different mipmapping)
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getSample_texture(r1, g1, b1, &IT[1], tx1, ty1);
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r1 = ( r1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
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g1 = ( g1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
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b1 = ( b1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
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r1 = (r1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
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g1 = (g1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
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b1 = (b1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
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#ifdef IPOL_L0
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lx = tofix ( line.l[0][0].x, inversew );
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ly = tofix ( line.l[0][0].y, inversew );
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lz = tofix ( line.l[0][0].z, inversew );
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lx = tofix(line.l[0][0].x, inversew);
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ly = tofix(line.l[0][0].y, inversew);
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lz = tofix(line.l[0][0].z, inversew);
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// DOT 3 Normal Map light in tangent space
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//max(dot(LightVector, Normal), 0.0);
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ndotl = clampfix_mincolor( (imulFix_simple(r1,lx) + imulFix_simple(g1,ly) + imulFix_simple(b1,lz) ) );
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// DOT 3 Normal Map light in tangent space
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//max(dot(LightVector, Normal), 0.0);
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ndotl = clampfix_mincolor((imulFix_simple(r1, lx) + imulFix_simple(g1, ly) + imulFix_simple(b1, lz)));
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#endif
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#ifdef IPOL_C0
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//LightColor[0]
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r3 = tofix(line.c[0][0].y, inversew);
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g3 = tofix(line.c[0][0].z, inversew);
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b3 = tofix(line.c[0][0].w, inversew);
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//LightColor[0]
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r3 = tofix(line.c[0][0].r, inversew);
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g3 = tofix(line.c[0][0].g, inversew);
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b3 = tofix(line.c[0][0].b, inversew);
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// Lambert * LightColor[0] * Diffuse Texture;
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r2 = imulFix (imulFix_simple( r3, ndotl ), r0 );
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g2 = imulFix (imulFix_simple( g3, ndotl ), g0 );
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b2 = imulFix (imulFix_simple( b3, ndotl ), b0 );
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// Lambert * LightColor[0] * Diffuse Texture;
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r2 = imulFix(imulFix_simple(r3, ndotl), r0);
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g2 = imulFix(imulFix_simple(g3, ndotl), g0);
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b2 = imulFix(imulFix_simple(b3, ndotl), b0);
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//vertex alpha blend ( and omit depthwrite ,hacky..)
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if (a3 + 2 < FIX_POINT_ONE)
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{
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color_to_fix(r1, g1, b1, dst[i]);
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r2 = r1 + imulFix(a3, r2 - r1);
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g2 = g1 + imulFix(a3, g2 - g1);
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b2 = b1 + imulFix(a3, b2 - b1);
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}
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//vertex alpha blend ( and omit depthwrite ,hacky..)
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if (a3 + 2 < FIX_POINT_ONE)
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{
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color_to_fix(r1, g1, b1, dst[i]);
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r2 = r1 + imulFix(a3, r2 - r1);
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g2 = g1 + imulFix(a3, g2 - g1);
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b2 = b1 + imulFix(a3, b2 - b1);
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}
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#ifdef IPOL_C1
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//mix with distance
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if (aFog < FIX_POINT_ONE)
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{
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r2 = fog_color[1] + imulFix(aFog, r2 - fog_color[1]);
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g2 = fog_color[2] + imulFix(aFog, g2 - fog_color[2]);
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b2 = fog_color[3] + imulFix(aFog, b2 - fog_color[3]);
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}
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//mix with distance
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if (aFog < FIX_POINT_ONE) //TL_Flag & TL_FOG)
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{
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r2 = fog_color[1] + imulFix(aFog, r2 - fog_color[1]);
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g2 = fog_color[2] + imulFix(aFog, g2 - fog_color[2]);
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b2 = fog_color[3] + imulFix(aFog, b2 - fog_color[3]);
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}
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#endif
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dst[i] = fix_to_sample(r2, g2, b2);
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dst[i] = fix_to_sample(r2, g2, b2);
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#else
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r2 = imulFix_tex4 ( r0, r1 );
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g2 = imulFix_tex4 ( g0, g1 );
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b2 = imulFix_tex4 ( b0, b1 );
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dst[i] = fix_to_sample(r2, g2, b2);
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r2 = imulFix_tex4(r0, r1);
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g2 = imulFix_tex4(g0, g1);
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b2 = imulFix_tex4(b0, b1);
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dst[i] = fix_to_sample(r2, g2, b2);
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#endif
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}
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}
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#ifdef IPOL_Z
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line.z[0] += slopeZ;
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@@ -392,19 +388,19 @@ void CTRNormalMap::fragmentShader()
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void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
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{
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// sort on height, y
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if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
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if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
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if (F32_A_GREATER_B(b->Pos.y, c->Pos.y)) swapVertexPointer(&b, &c);
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if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
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const f32 ca = c->Pos.y - a->Pos.y;
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const f32 ba = b->Pos.y - a->Pos.y;
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const f32 cb = c->Pos.y - b->Pos.y;
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// calculate delta y of the edges
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scan.invDeltaY[0] = fill_step_y( ca );
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scan.invDeltaY[1] = fill_step_y( ba );
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scan.invDeltaY[2] = fill_step_y( cb );
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scan.invDeltaY[0] = fill_step_y(ca);
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scan.invDeltaY[1] = fill_step_y(ba);
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scan.invDeltaY[2] = fill_step_y(cb);
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if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
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if (F32_LOWER_EQUAL_0(scan.invDeltaY[0]))
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return;
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// find if the major edge is left or right aligned
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@@ -415,7 +411,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
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temp[2] = b->Pos.x - a->Pos.x;
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temp[3] = ba;
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scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
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scan.left = (temp[0] * temp[3] - temp[1] * temp[2]) < 0.f ? 1 : 0;
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scan.right = 1 - scan.left;
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// calculate slopes for the major edge
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@@ -472,7 +468,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
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// rasterize upper sub-triangle
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if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
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if (F32_GREATER_0(scan.invDeltaY[1]))
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{
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// calculate slopes for top edge
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scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
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@@ -519,11 +515,11 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
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#endif
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// apply top-left fill convention, top part
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yStart = fill_convention_left( a->Pos.y );
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yEnd = fill_convention_right( b->Pos.y );
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yStart = fill_convention_top(a->Pos.y);
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yEnd = fill_convention_down(b->Pos.y);
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#ifdef SUBTEXEL
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subPixel = ( (f32) yStart ) - a->Pos.y;
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subPixel = ((f32)yStart) - a->Pos.y;
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// correct to pixel center
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scan.x[0] += scan.slopeX[0] * subPixel;
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@@ -572,7 +568,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
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#endif
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// rasterize the edge scanlines
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for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
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for (line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
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{
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line.x[scan.left] = scan.x[0];
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line.x[scan.right] = scan.x[1];
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@@ -618,7 +614,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
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#endif
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// render a scanline
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interlace_scanline fragmentShader ();
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if_interlace_scanline fragmentShader();
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scan.x[0] += scan.slopeX[0];
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scan.x[1] += scan.slopeX[1];
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@@ -667,10 +663,10 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
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}
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// rasterize lower sub-triangle
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if ( F32_GREATER_0 ( scan.invDeltaY[2] ) )
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if (F32_GREATER_0(scan.invDeltaY[2]))
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{
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// advance to middle point
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if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
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if (F32_GREATER_0(scan.invDeltaY[1]))
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{
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temp[0] = b->Pos.y - a->Pos.y; // dy
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||||
@@ -747,11 +743,11 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// apply top-left fill convention, top part
|
||||
yStart = fill_convention_left( b->Pos.y );
|
||||
yEnd = fill_convention_right( c->Pos.y );
|
||||
yStart = fill_convention_top(b->Pos.y);
|
||||
yEnd = fill_convention_down(c->Pos.y);
|
||||
|
||||
#ifdef SUBTEXEL
|
||||
subPixel = ( (f32) yStart ) - b->Pos.y;
|
||||
subPixel = ((f32)yStart) - b->Pos.y;
|
||||
|
||||
// correct to pixel center
|
||||
scan.x[0] += scan.slopeX[0] * subPixel;
|
||||
@@ -800,7 +796,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// rasterize the edge scanlines
|
||||
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
for (line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
|
||||
{
|
||||
line.x[scan.left] = scan.x[0];
|
||||
line.x[scan.right] = scan.x[1];
|
||||
@@ -846,7 +842,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
#endif
|
||||
|
||||
// render a scanline
|
||||
interlace_scanline fragmentShader();
|
||||
if_interlace_scanline fragmentShader();
|
||||
|
||||
scan.x[0] += scan.slopeX[0];
|
||||
scan.x[1] += scan.slopeX[1];
|
||||
@@ -895,31 +891,20 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
|
||||
|
||||
}
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
burning_namespace_end
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
burning_namespace_start
|
||||
|
||||
//! creates a triangle renderer
|
||||
IBurningShader* createTRNormalMap(CBurningVideoDriver* driver)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
return new CTRNormalMap(driver);
|
||||
#else
|
||||
#else
|
||||
return 0;
|
||||
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
}
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
|
||||
burning_namespace_end
|
||||
|
Reference in New Issue
Block a user