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burning v0.53

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6364 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-04-30 22:57:17 +00:00
parent 2d5673a1d4
commit 4fe6a16165
113 changed files with 4567 additions and 2853 deletions

View File

@@ -44,49 +44,45 @@
// apply global override
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef INVERSE_W
#undef INVERSE_W
#endif
#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
#undef SUBTEXEL
#undef SUBTEXEL
#endif
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#undef IPOL_C0
#endif
#if BURNING_MATERIAL_MAX_COLORS < 2
#undef IPOL_C1
#undef IPOL_C1
#endif
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT < 1
#undef IPOL_L0
#undef IPOL_L0
#endif
#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#define IPOL_Z
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#define IPOL_Z
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#endif
namespace irr
{
namespace video
{
burning_namespace_start
class CTRNormalMap : public IBurningShader
@@ -107,11 +103,11 @@ private:
//! constructor
CTRNormalMap::CTRNormalMap(CBurningVideoDriver* driver)
: IBurningShader(driver)
: IBurningShader(driver)
{
#ifdef _DEBUG
#ifdef _DEBUG
setDebugName("CTRNormalMap");
#endif
#endif
}
@@ -123,10 +119,10 @@ void CTRNormalMap::OnSetMaterial(const SBurningShaderMaterial& material)
*/
void CTRNormalMap::fragmentShader()
{
tVideoSample *dst;
tVideoSample* dst;
#ifdef USE_ZBUFFER
fp24 *z;
fp24* z;
#endif
s32 xStart;
@@ -155,16 +151,16 @@ void CTRNormalMap::fragmentShader()
#endif
// apply top-left fill-convention, left
xStart = fill_convention_left( line.x[0] );
xEnd = fill_convention_right( line.x[1] );
xStart = fill_convention_left(line.x[0]);
xEnd = fill_convention_right(line.x[1]);
dx = xEnd - xStart;
if ( dx < 0 )
if (dx < 0)
return;
// slopes
const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
const f32 invDeltaX = fill_step_x(line.x[1] - line.x[0]);
#ifdef IPOL_Z
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
@@ -192,7 +188,7 @@ void CTRNormalMap::fragmentShader()
#endif
#ifdef SUBTEXEL
subPixel = ( (f32) xStart ) - line.x[0];
subPixel = ((f32)xStart) - line.x[0];
#ifdef IPOL_Z
line.z[0] += slopeZ * subPixel;
#endif
@@ -220,10 +216,10 @@ void CTRNormalMap::fragmentShader()
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
#ifdef USE_ZBUFFER
z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
#endif
@@ -246,7 +242,7 @@ void CTRNormalMap::fragmentShader()
#ifdef IPOL_C0
tFixPoint a3,r3, g3, b3;
tFixPoint a3, r3, g3, b3;
#endif
#ifdef IPOL_C1
@@ -254,112 +250,112 @@ void CTRNormalMap::fragmentShader()
#endif
for ( s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
{
#ifdef CMP_Z
if ( line.z[0] < z[i] )
if (line.z[0] < z[i])
#endif
#ifdef CMP_W
if ( line.w[0] >= z[i] )
if (line.w[0] >= z[i])
#endif
{
{
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
inversew = fix_inverse32(line.w[0]);
#endif
#ifdef IPOL_C0
//vertex alpha blend ( and omit depthwrite ,hacky..)
a3 = tofix(line.c[0][0].x, inversew);
if (a3 + 2 >= FIX_POINT_ONE)
{
//vertex alpha blend ( and omit depthwrite ,hacky..)
a3 = tofix(line.c[0][0].a, inversew);
if (a3 + 2 >= FIX_POINT_ONE)
{
#ifdef WRITE_Z
z[i] = line.z[0];
z[i] = line.z[0];
#endif
#ifdef WRITE_W
z[i] = line.w[0];
z[i] = line.w[0];
#endif
}
}
#endif
#ifdef IPOL_C1
//complete inside fog
if (TL_Flag & TL_FOG)
{
aFog = tofix(line.c[1][0].a, inversew);
if (aFog <= 0)
//complete inside fog
if (TL_Flag & TL_FOG)
{
dst[i] = fog_color_sample;
continue;
aFog = tofix(line.c[1][0].a, inversew);
if (aFog <= 0)
{
dst[i] = fog_color_sample;
continue;
}
}
}
#endif
tx0 = tofix ( line.t[0][0].x,inversew);
ty0 = tofix ( line.t[0][0].y,inversew);
tx1 = tofix ( line.t[1][0].x,inversew);
ty1 = tofix ( line.t[1][0].y,inversew);
tx0 = tofix(line.t[0][0].x, inversew);
ty0 = tofix(line.t[0][0].y, inversew);
tx1 = tofix(line.t[1][0].x, inversew);
ty1 = tofix(line.t[1][0].y, inversew);
// diffuse map
getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
// diffuse map
getSample_texture(r0, g0, b0, &IT[0], tx0, ty0);
// normal map ( same texcoord0 but different mipmapping)
getSample_texture ( r1, g1, b1, &IT[1], tx1, ty1 );
// normal map ( same texcoord0 but different mipmapping)
getSample_texture(r1, g1, b1, &IT[1], tx1, ty1);
r1 = ( r1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
g1 = ( g1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
b1 = ( b1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
r1 = (r1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
g1 = (g1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
b1 = (b1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2 - 1);
#ifdef IPOL_L0
lx = tofix ( line.l[0][0].x, inversew );
ly = tofix ( line.l[0][0].y, inversew );
lz = tofix ( line.l[0][0].z, inversew );
lx = tofix(line.l[0][0].x, inversew);
ly = tofix(line.l[0][0].y, inversew);
lz = tofix(line.l[0][0].z, inversew);
// DOT 3 Normal Map light in tangent space
//max(dot(LightVector, Normal), 0.0);
ndotl = clampfix_mincolor( (imulFix_simple(r1,lx) + imulFix_simple(g1,ly) + imulFix_simple(b1,lz) ) );
// DOT 3 Normal Map light in tangent space
//max(dot(LightVector, Normal), 0.0);
ndotl = clampfix_mincolor((imulFix_simple(r1, lx) + imulFix_simple(g1, ly) + imulFix_simple(b1, lz)));
#endif
#ifdef IPOL_C0
//LightColor[0]
r3 = tofix(line.c[0][0].y, inversew);
g3 = tofix(line.c[0][0].z, inversew);
b3 = tofix(line.c[0][0].w, inversew);
//LightColor[0]
r3 = tofix(line.c[0][0].r, inversew);
g3 = tofix(line.c[0][0].g, inversew);
b3 = tofix(line.c[0][0].b, inversew);
// Lambert * LightColor[0] * Diffuse Texture;
r2 = imulFix (imulFix_simple( r3, ndotl ), r0 );
g2 = imulFix (imulFix_simple( g3, ndotl ), g0 );
b2 = imulFix (imulFix_simple( b3, ndotl ), b0 );
// Lambert * LightColor[0] * Diffuse Texture;
r2 = imulFix(imulFix_simple(r3, ndotl), r0);
g2 = imulFix(imulFix_simple(g3, ndotl), g0);
b2 = imulFix(imulFix_simple(b3, ndotl), b0);
//vertex alpha blend ( and omit depthwrite ,hacky..)
if (a3 + 2 < FIX_POINT_ONE)
{
color_to_fix(r1, g1, b1, dst[i]);
r2 = r1 + imulFix(a3, r2 - r1);
g2 = g1 + imulFix(a3, g2 - g1);
b2 = b1 + imulFix(a3, b2 - b1);
}
//vertex alpha blend ( and omit depthwrite ,hacky..)
if (a3 + 2 < FIX_POINT_ONE)
{
color_to_fix(r1, g1, b1, dst[i]);
r2 = r1 + imulFix(a3, r2 - r1);
g2 = g1 + imulFix(a3, g2 - g1);
b2 = b1 + imulFix(a3, b2 - b1);
}
#ifdef IPOL_C1
//mix with distance
if (aFog < FIX_POINT_ONE)
{
r2 = fog_color[1] + imulFix(aFog, r2 - fog_color[1]);
g2 = fog_color[2] + imulFix(aFog, g2 - fog_color[2]);
b2 = fog_color[3] + imulFix(aFog, b2 - fog_color[3]);
}
//mix with distance
if (aFog < FIX_POINT_ONE) //TL_Flag & TL_FOG)
{
r2 = fog_color[1] + imulFix(aFog, r2 - fog_color[1]);
g2 = fog_color[2] + imulFix(aFog, g2 - fog_color[2]);
b2 = fog_color[3] + imulFix(aFog, b2 - fog_color[3]);
}
#endif
dst[i] = fix_to_sample(r2, g2, b2);
dst[i] = fix_to_sample(r2, g2, b2);
#else
r2 = imulFix_tex4 ( r0, r1 );
g2 = imulFix_tex4 ( g0, g1 );
b2 = imulFix_tex4 ( b0, b1 );
dst[i] = fix_to_sample(r2, g2, b2);
r2 = imulFix_tex4(r0, r1);
g2 = imulFix_tex4(g0, g1);
b2 = imulFix_tex4(b0, b1);
dst[i] = fix_to_sample(r2, g2, b2);
#endif
}
}
#ifdef IPOL_Z
line.z[0] += slopeZ;
@@ -392,19 +388,19 @@ void CTRNormalMap::fragmentShader()
void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
if (F32_A_GREATER_B(b->Pos.y, c->Pos.y)) swapVertexPointer(&b, &c);
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
const f32 ca = c->Pos.y - a->Pos.y;
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = fill_step_y( ca );
scan.invDeltaY[1] = fill_step_y( ba );
scan.invDeltaY[2] = fill_step_y( cb );
scan.invDeltaY[0] = fill_step_y(ca);
scan.invDeltaY[1] = fill_step_y(ba);
scan.invDeltaY[2] = fill_step_y(cb);
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
if (F32_LOWER_EQUAL_0(scan.invDeltaY[0]))
return;
// find if the major edge is left or right aligned
@@ -415,7 +411,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
temp[2] = b->Pos.x - a->Pos.x;
temp[3] = ba;
scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
scan.left = (temp[0] * temp[3] - temp[1] * temp[2]) < 0.f ? 1 : 0;
scan.right = 1 - scan.left;
// calculate slopes for the major edge
@@ -472,7 +468,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
// rasterize upper sub-triangle
if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
if (F32_GREATER_0(scan.invDeltaY[1]))
{
// calculate slopes for top edge
scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
@@ -519,11 +515,11 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
yStart = fill_convention_top(a->Pos.y);
yEnd = fill_convention_down(b->Pos.y);
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
subPixel = ((f32)yStart) - a->Pos.y;
// correct to pixel center
scan.x[0] += scan.slopeX[0] * subPixel;
@@ -572,7 +568,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
#endif
// rasterize the edge scanlines
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
for (line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
{
line.x[scan.left] = scan.x[0];
line.x[scan.right] = scan.x[1];
@@ -618,7 +614,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
#endif
// render a scanline
interlace_scanline fragmentShader ();
if_interlace_scanline fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -667,10 +663,10 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
}
// rasterize lower sub-triangle
if ( F32_GREATER_0 ( scan.invDeltaY[2] ) )
if (F32_GREATER_0(scan.invDeltaY[2]))
{
// advance to middle point
if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
if (F32_GREATER_0(scan.invDeltaY[1]))
{
temp[0] = b->Pos.y - a->Pos.y; // dy
@@ -747,11 +743,11 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
yStart = fill_convention_top(b->Pos.y);
yEnd = fill_convention_down(c->Pos.y);
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - b->Pos.y;
subPixel = ((f32)yStart) - b->Pos.y;
// correct to pixel center
scan.x[0] += scan.slopeX[0] * subPixel;
@@ -800,7 +796,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
#endif
// rasterize the edge scanlines
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
for (line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
{
line.x[scan.left] = scan.x[0];
line.x[scan.right] = scan.x[1];
@@ -846,7 +842,7 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
#endif
// render a scanline
interlace_scanline fragmentShader();
if_interlace_scanline fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -895,31 +891,20 @@ void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVe
}
} // end namespace video
} // end namespace irr
burning_namespace_end
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
namespace irr
{
namespace video
{
burning_namespace_start
//! creates a triangle renderer
IBurningShader* createTRNormalMap(CBurningVideoDriver* driver)
{
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTRNormalMap(driver);
#else
#else
return 0;
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
}
} // end namespace video
} // end namespace irr
burning_namespace_end