burning v0.53
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6364 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -289,7 +289,7 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
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temp[2] = b->Pos.x - a->Pos.x;
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temp[3] = ba;
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scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
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scan.left = (temp[0] * temp[3] - temp[1] * temp[2]) < 0.f ? 1 : 0;
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scan.right = 1 - scan.left;
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// calculate slopes for the major edge
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@@ -362,8 +362,8 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
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#endif
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// apply top-left fill convention, top part
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yStart = fill_convention_left( a->Pos.y );
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yEnd = fill_convention_right( b->Pos.y );
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yStart = fill_convention_top( a->Pos.y );
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yEnd = fill_convention_down( b->Pos.y );
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#ifdef SUBTEXEL
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subPixel = ( (f32) yStart ) - a->Pos.y;
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@@ -431,7 +431,7 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
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#endif
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// render a scanline
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interlace_scanline fragmentShader();
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if_interlace_scanline fragmentShader();
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scan.x[0] += scan.slopeX[0];
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scan.x[1] += scan.slopeX[1];
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@@ -521,8 +521,8 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
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#endif
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// apply top-left fill convention, top part
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yStart = fill_convention_left( b->Pos.y );
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yEnd = fill_convention_right( c->Pos.y );
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yStart = fill_convention_top( b->Pos.y );
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yEnd = fill_convention_down( c->Pos.y );
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#ifdef SUBTEXEL
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@@ -591,7 +591,7 @@ void CTRTextureLightMap2_Add::drawTriangle(const s4DVertex* burning_restrict a,
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#endif
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// render a scanline
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interlace_scanline fragmentShader();
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if_interlace_scanline fragmentShader();
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scan.x[0] += scan.slopeX[0];
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scan.x[1] += scan.slopeX[1];
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