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burning v0.53

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6364 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-04-30 22:57:17 +00:00
parent 2d5673a1d4
commit 4fe6a16165
113 changed files with 4567 additions and 2853 deletions

View File

@@ -21,6 +21,8 @@
#undef INVERSE_W
#undef IPOL_C0
#undef IPOL_C1
#undef IPOL_C1_FOG
#undef IPOL_T0
#undef IPOL_T1
@@ -34,45 +36,47 @@
#define WRITE_W
#define IPOL_C0
#define IPOL_C1
#define IPOL_T0
#define IPOL_T1
// apply global override
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef INVERSE_W
#undef INVERSE_W
#endif
#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
#undef SUBTEXEL
#undef SUBTEXEL
#endif
#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#undef IPOL_C0
#endif
#if BURNING_MATERIAL_MAX_COLORS < 2
#undef IPOL_C1
#endif
#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#define IPOL_Z
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#define IPOL_Z
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#endif
namespace irr
{
namespace video
{
burning_namespace_start
class CTR_transparent_reflection_2_layer : public IBurningShader
{
@@ -94,11 +98,11 @@ private:
//! constructor
CTR_transparent_reflection_2_layer::CTR_transparent_reflection_2_layer(CBurningVideoDriver* driver)
: IBurningShader(driver)
: IBurningShader(driver)
{
#ifdef _DEBUG
#ifdef _DEBUG
setDebugName("CTR_transparent_reflection_2_layer");
#endif
#endif
}
void CTR_transparent_reflection_2_layer::OnSetMaterial(const SBurningShaderMaterial& material)
@@ -111,10 +115,10 @@ void CTR_transparent_reflection_2_layer::OnSetMaterial(const SBurningShaderMater
*/
void CTR_transparent_reflection_2_layer::fragmentShader()
{
tVideoSample *dst;
tVideoSample* dst;
#ifdef USE_ZBUFFER
fp24 *z;
fp24* z;
#endif
s32 xStart;
@@ -133,23 +137,23 @@ void CTR_transparent_reflection_2_layer::fragmentShader()
fp24 slopeW;
#endif
#ifdef IPOL_C0
sVec4 slopeC;
sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
#endif
#ifdef IPOL_T0
sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
#endif
// apply top-left fill-convention, left
xStart = fill_convention_left( line.x[0] );
xEnd = fill_convention_right( line.x[1] );
xStart = fill_convention_left(line.x[0]);
xEnd = fill_convention_right(line.x[1]);
dx = xEnd - xStart;
if ( dx < 0 )
if (dx < 0)
return;
// slopes
const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
const f32 invDeltaX = fill_step_x(line.x[1] - line.x[0]);
#ifdef IPOL_Z
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
@@ -158,7 +162,10 @@ void CTR_transparent_reflection_2_layer::fragmentShader()
slopeW = (line.w[1] - line.w[0]) * invDeltaX;
#endif
#ifdef IPOL_C0
slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX;
slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
#endif
#ifdef IPOL_C1
slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
#endif
#ifdef IPOL_T0
slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
@@ -168,7 +175,7 @@ void CTR_transparent_reflection_2_layer::fragmentShader()
#endif
#ifdef SUBTEXEL
subPixel = ( (f32) xStart ) - line.x[0];
subPixel = ((f32)xStart) - line.x[0];
#ifdef IPOL_Z
line.z[0] += slopeZ * subPixel;
#endif
@@ -176,7 +183,10 @@ void CTR_transparent_reflection_2_layer::fragmentShader()
line.w[0] += slopeW * subPixel;
#endif
#ifdef IPOL_C0
line.c[0][0] += slopeC * subPixel;
line.c[0][0] += slopeC[0] * subPixel;
#endif
#ifdef IPOL_C1
line.c[1][0] += slopeC[1] * subPixel;
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0] * subPixel;
@@ -187,10 +197,10 @@ void CTR_transparent_reflection_2_layer::fragmentShader()
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
#ifdef USE_ZBUFFER
z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
#endif
@@ -203,152 +213,197 @@ void CTR_transparent_reflection_2_layer::fragmentShader()
tFixPoint a1;
#endif
switch(MaterialType) {
#ifdef IPOL_C1_FOG
tFixPoint aFog = FIX_POINT_ONE;
#endif
switch (MaterialType) {
default:
case EMT_REFLECTION_2_LAYER:
for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
{
for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
{
#ifdef CMP_Z
if (line.z[0] < z[i])
if (line.z[0] < z[i])
#endif
#ifdef CMP_W
if (line.w[0] >= z[i])
if (line.w[0] >= z[i])
#endif
{
{
#ifdef INVERSE_W
inversew = fix_inverse32(line.w[0]);
inversew = fix_inverse32(line.w[0]);
#endif
getSample_texture(r0, g0, b0, &IT[0], tofix(line.t[0][0].x, inversew), tofix(line.t[0][0].y, inversew));
getSample_texture(r1, g1, b1, &IT[1], tofix(line.t[1][0].x, inversew), tofix(line.t[1][0].y, inversew));
#ifdef IPOL_C1_FOG
//complete inside fog
if (TL_Flag & TL_FOG)
{
aFog = tofix(line.c[1][0].a, inversew);
if (aFog <= 0)
{
dst[i] = fog_color_sample;
continue;
}
}
#endif
r0 = imulFix_tex1(r0, r1);
g0 = imulFix_tex1(g0, g1);
b0 = imulFix_tex1(b0, b1);
getSample_texture(r0, g0, b0, &IT[0], tofix(line.t[0][0].x, inversew), tofix(line.t[0][0].y, inversew));
getSample_texture(r1, g1, b1, &IT[1], tofix(line.t[1][0].x, inversew), tofix(line.t[1][0].y, inversew));
r0 = imulFix_tex1(r0, r1);
g0 = imulFix_tex1(g0, g1);
b0 = imulFix_tex1(b0, b1);
#ifdef IPOL_C0
vec4_to_fix(r1, g1, b1, line.c[0][0], inversew);
r0 = imulFix_simple(r1, r0);
g0 = imulFix_simple(g1, g0);
b0 = imulFix_simple(b1, b0);
vec4_to_fix(r1, g1, b1, line.c[0][0], inversew);
r0 = imulFix_simple(r1, r0);
g0 = imulFix_simple(g1, g0);
b0 = imulFix_simple(b1, b0);
#endif
dst[i] = fix_to_sample(r0, g0, b0);
#ifdef IPOL_C1
//specular highlight
if (TL_Flag & TL_SPECULAR)
{
vec4_to_fix(r1, g1, b1, line.c[1][0], inversew * COLOR_MAX);
r0 = clampfix_maxcolor(r1 + r0);
g0 = clampfix_maxcolor(g1 + g0);
b0 = clampfix_maxcolor(b1 + b0);
}
#endif
#ifdef IPOL_C1_FOG
//mix with distance
if (aFog < FIX_POINT_ONE) //TL_Flag & TL_FOG)
{
r0 = fog_color[1] + imulFix(aFog, r0 - fog_color[1]);
g0 = fog_color[2] + imulFix(aFog, g0 - fog_color[2]);
b0 = fog_color[3] + imulFix(aFog, b0 - fog_color[3]);
}
#endif
dst[i] = fix_to_sample(r0, g0, b0);
#ifdef WRITE_Z
z[i] = line.z[0];
z[i] = line.z[0];
#endif
#ifdef WRITE_W
z[i] = line.w[0];
z[i] = line.w[0];
#endif
}
}
#ifdef IPOL_Z
line.z[0] += slopeZ;
line.z[0] += slopeZ;
#endif
#ifdef IPOL_W
line.w[0] += slopeW;
line.w[0] += slopeW;
#endif
#ifdef IPOL_C0
line.c[0][0] += slopeC;
line.c[0][0] += slopeC[0];
#endif
#ifdef IPOL_C1
line.c[1][0] += slopeC[1];
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0];
line.t[0][0] += slopeT[0];
#endif
#ifdef IPOL_T1
line.t[1][0] += slopeT[1];
line.t[1][0] += slopeT[1];
#endif
}
break;
}
break;
case EMT_TRANSPARENT_REFLECTION_2_LAYER:
for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
{
for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
{
#ifdef CMP_Z
if (line.z[0] < z[i])
if (line.z[0] < z[i])
#endif
#ifdef CMP_W
if (line.w[0] >= z[i])
if (line.w[0] >= z[i])
#endif
{
{
#ifdef INVERSE_W
inversew = fix_inverse32(line.w[0]);
inversew = fix_inverse32(line.w[0]);
#endif
getSample_texture(r0, g0, b0, &IT[0], tofix(line.t[0][0].x, inversew), tofix(line.t[0][0].y, inversew));
getSample_texture(r1, g1, b1, &IT[1], tofix(line.t[1][0].x, inversew), tofix(line.t[1][0].y, inversew));
getSample_texture(r0, g0, b0, &IT[0], tofix(line.t[0][0].x, inversew), tofix(line.t[0][0].y, inversew));
getSample_texture(r1, g1, b1, &IT[1], tofix(line.t[1][0].x, inversew), tofix(line.t[1][0].y, inversew));
r0 = imulFix_tex1(r0, r1);
g0 = imulFix_tex1(g0, g1);
b0 = imulFix_tex1(b0, b1);
r0 = imulFix_tex1(r0, r1);
g0 = imulFix_tex1(g0, g1);
b0 = imulFix_tex1(b0, b1);
#ifdef IPOL_C0
vec4_to_fix(a1, r1, g1, b1, line.c[0][0], inversew);
r0 = imulFix_simple(r1, r0);
g0 = imulFix_simple(g1, g0);
b0 = imulFix_simple(b1, b0);
vec4_to_fix(a1, r1, g1, b1, line.c[0][0], inversew);
r0 = imulFix_simple(r1, r0);
g0 = imulFix_simple(g1, g0);
b0 = imulFix_simple(b1, b0);
//vertex alpha blend EMT_TRANSPARENT_REFLECTION_2_LAYER
if (a1 + 2 < FIX_POINT_ONE)
{
color_to_fix(r1, g1, b1, dst[i]);
r0 = r1 + imulFix(a1, r0 - r1);
g0 = g1 + imulFix(a1, g0 - g1);
b0 = b1 + imulFix(a1, b0 - b1);
}
//vertex alpha blend EMT_TRANSPARENT_REFLECTION_2_LAYER
if (a1 + 2 < FIX_POINT_ONE)
{
color_to_fix(r1, g1, b1, dst[i]);
r0 = r1 + imulFix(a1, r0 - r1);
g0 = g1 + imulFix(a1, g0 - g1);
b0 = b1 + imulFix(a1, b0 - b1);
}
#endif
dst[i] = fix_to_sample(r0, g0, b0);
dst[i] = fix_to_sample(r0, g0, b0);
#ifdef WRITE_Z
//z[i] = line.z[0];
//z[i] = line.z[0];
#endif
#ifdef WRITE_W
//z[i] = line.w[0];
#endif
}
}
#ifdef IPOL_Z
line.z[0] += slopeZ;
line.z[0] += slopeZ;
#endif
#ifdef IPOL_W
line.w[0] += slopeW;
line.w[0] += slopeW;
#endif
#ifdef IPOL_C0
line.c[0][0] += slopeC;
line.c[0][0] += slopeC[0];
#endif
#ifdef IPOL_C1
line.c[1][0] += slopeC[1];
#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0];
line.t[0][0] += slopeT[0];
#endif
#ifdef IPOL_T1
line.t[1][0] += slopeT[1];
line.t[1][0] += slopeT[1];
#endif
}
break;
}
break;
}
}
void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c )
void CTR_transparent_reflection_2_layer::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
if (F32_A_GREATER_B(b->Pos.y, c->Pos.y)) swapVertexPointer(&b, &c);
if (F32_A_GREATER_B(a->Pos.y, b->Pos.y)) swapVertexPointer(&a, &b);
const f32 ca = c->Pos.y - a->Pos.y;
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
scan.invDeltaY[0] = fill_step_y( ca );
scan.invDeltaY[1] = fill_step_y( ba );
scan.invDeltaY[2] = fill_step_y( cb );
scan.invDeltaY[0] = fill_step_y(ca);
scan.invDeltaY[1] = fill_step_y(ba);
scan.invDeltaY[2] = fill_step_y(cb);
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
if (F32_LOWER_EQUAL_0(scan.invDeltaY[0]))
return;
// find if the major edge is left or right aligned
@@ -359,7 +414,7 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
temp[2] = b->Pos.x - a->Pos.x;
temp[3] = ba;
scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
scan.left = (temp[0] * temp[3] - temp[1] * temp[2]) < 0.f ? 1 : 0;
scan.right = 1 - scan.left;
// calculate slopes for the major edge
@@ -381,6 +436,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
scan.c[0][0] = a->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][0] = (c->Color[1] - a->Color[1]) * scan.invDeltaY[0];
scan.c[1][0] = a->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
scan.t[0][0] = a->Tex[0];
@@ -400,7 +460,7 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
#endif
// rasterize upper sub-triangle
if ( F32_GREATER_0(scan.invDeltaY[1]) )
if (F32_GREATER_0(scan.invDeltaY[1]))
{
// calculate slopes for top edge
scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
@@ -421,6 +481,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
scan.c[0][1] = a->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][1] = (b->Color[1] - a->Color[1]) * scan.invDeltaY[1];
scan.c[1][1] = a->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
scan.t[0][1] = a->Tex[0];
@@ -432,11 +497,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( a->Pos.y );
yEnd = fill_convention_right( b->Pos.y );
yStart = fill_convention_top(a->Pos.y);
yEnd = fill_convention_down(b->Pos.y);
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
subPixel = ((f32)yStart) - a->Pos.y;
// correct to pixel center
scan.x[0] += scan.slopeX[0] * subPixel;
@@ -457,6 +522,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0] * subPixel;
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -470,7 +540,7 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
#endif
// rasterize the edge scanlines
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
for (line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
{
line.x[scan.left] = scan.x[0];
line.x[scan.right] = scan.x[1];
@@ -490,6 +560,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
line.c[0][scan.right] = scan.c[0][1];
#endif
#ifdef IPOL_C1
line.c[1][scan.left] = scan.c[1][0];
line.c[1][scan.right] = scan.c[1][1];
#endif
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -501,8 +576,8 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
#endif
// render a scanline
interlace_scanline
fragmentShader();
if_interlace_scanline
fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -522,6 +597,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
scan.c[0][1] += scan.slopeC[0][1];
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0];
scan.c[1][1] += scan.slopeC[1][1];
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];
@@ -536,10 +616,10 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
}
// rasterize lower sub-triangle
if ( F32_GREATER_0(scan.invDeltaY[2]) )
if (F32_GREATER_0(scan.invDeltaY[2]))
{
// advance to middle point
if( F32_GREATER_0(scan.invDeltaY[1]) )
if (F32_GREATER_0(scan.invDeltaY[1]))
{
temp[0] = b->Pos.y - a->Pos.y; // dy
@@ -553,6 +633,9 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
#ifdef IPOL_C0
scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
#endif
#ifdef IPOL_C1
scan.c[1][0] = a->Color[1] + scan.slopeC[1][0] * temp[0];
#endif
#ifdef IPOL_T0
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
#endif
@@ -581,6 +664,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
scan.c[0][1] = b->Color[0];
#endif
#ifdef IPOL_C1
scan.slopeC[1][1] = (c->Color[1] - b->Color[1]) * scan.invDeltaY[2];
scan.c[1][1] = b->Color[1];
#endif
#ifdef IPOL_T0
scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
scan.t[0][1] = b->Tex[0];
@@ -592,12 +680,12 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
#endif
// apply top-left fill convention, top part
yStart = fill_convention_left( b->Pos.y );
yEnd = fill_convention_right( c->Pos.y );
yStart = fill_convention_top(b->Pos.y);
yEnd = fill_convention_down(c->Pos.y);
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - b->Pos.y;
subPixel = ((f32)yStart) - b->Pos.y;
// correct to pixel center
scan.x[0] += scan.slopeX[0] * subPixel;
@@ -618,6 +706,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0] * subPixel;
scan.c[1][1] += scan.slopeC[1][1] * subPixel;
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -631,7 +724,7 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
#endif
// rasterize the edge scanlines
for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
for (line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
{
line.x[scan.left] = scan.x[0];
line.x[scan.right] = scan.x[1];
@@ -651,6 +744,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
line.c[0][scan.right] = scan.c[0][1];
#endif
#ifdef IPOL_C1
line.c[1][scan.left] = scan.c[1][0];
line.c[1][scan.right] = scan.c[1][1];
#endif
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -662,8 +760,8 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
#endif
// render a scanline
interlace_scanline
fragmentShader();
if_interlace_scanline
fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -683,6 +781,11 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
scan.c[0][1] += scan.slopeC[0][1];
#endif
#ifdef IPOL_C1
scan.c[1][0] += scan.slopeC[1][0];
scan.c[1][1] += scan.slopeC[1][1];
#endif
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];
@@ -699,33 +802,27 @@ void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning
}
} // end namespace video
} // end namespace irr
burning_namespace_end
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
namespace irr
{
namespace video
{
burning_namespace_start
//! creates a flat triangle renderer
IBurningShader* createTriangleRendererTexture_transparent_reflection_2_layer(CBurningVideoDriver* driver)
{
/*
ETR_TRANSPARENT_REFLECTION_2_LAYER
ETR_TRANSPARENT_REFLECTION_2_LAYER
Irrlicht EMT_REFLECTION_2_LAYER,EMT_TRANSPARENT_REFLECTION_2_LAYER
*/
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTR_transparent_reflection_2_layer(driver);
#else
#else
return 0;
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
}
} // end namespace video
} // end namespace irr
burning_namespace_end