Remove unused attribute saving and loading (#86)
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@@ -168,16 +168,6 @@ namespace gui
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/** \return true if background drawing is enabled, false otherwise */
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virtual bool isDrawBackgroundEnabled() const _IRR_OVERRIDE_;
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//! Writes attributes of the object.
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//! Implement this to expose the attributes of your scene node animator for
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//! scripting languages, editors, debuggers or xml serialization purposes.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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//! Reads attributes of the object.
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//! Implement this to set the attributes of your scene node animator for
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//! scripting languages, editors, debuggers or xml deserialization purposes.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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protected:
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void refreshControls();
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void checkScrollbars();
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