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Remove 'register' keyword in all c++ code.

It's never really done much in c++, was deprecated in c++11 and is reserved since c++17.
Thanks @Maksym Hamarnyk for remdinding me about this.
Note: there are few more register commands in third library .c code. It's still a valid keyword there.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6130 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2020-06-21 11:38:31 +00:00
parent 2c593614cb
commit 54f5ac4982
6 changed files with 46 additions and 46 deletions

View File

@@ -470,7 +470,7 @@ bool CBurningVideoDriver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
case EVDF_RENDER_TO_TARGET:
case EVDF_MULTITEXTURE:
case EVDF_HARDWARE_TL:
case EVDF_TEXTURE_NSQUARE:
case EVDF_TEXTURE_NSQUARE:
case EVDF_TEXTURE_MATRIX:
on = 1;
break;
@@ -894,7 +894,7 @@ const sVec4 CBurningVideoDriver::NDCPlane[6+2] =
REALINLINE size_t CBurningVideoDriver::clipToFrustumTest ( const s4DVertex* v ) const
{
register size_t flag;
size_t flag;
f32 test[8];
const f32 w = - v->Pos.w;
@@ -908,7 +908,7 @@ REALINLINE size_t CBurningVideoDriver::clipToFrustumTest ( const s4DVertex* v )
test[3] = -v->Pos.x + w;
test[4] = v->Pos.y + w;
test[5] = -v->Pos.y + w;
const u32* a = F32_AS_U32_POINTER(test);
flag = (a[0] ) >> 31;
flag |= (a[1] & 0x80000000) >> 30;
@@ -948,7 +948,7 @@ REALINLINE size_t clipToFrustumTest ( const s4DVertex* v )
flag |= v->Pos.x <= v->Pos.w ? VERTEX4D_CLIP_LEFT : 0;
flag |= -v->Pos.x <= v->Pos.w ? VERTEX4D_CLIP_RIGHT : 0;
flag |= v->Pos.y <= v->Pos.w ? VERTEX4D_CLIP_BOTTOM : 0;
flag |= -v->Pos.y <= v->Pos.w ? VERTEX4D_CLIP_TOP : 0;
@@ -1093,7 +1093,7 @@ size_t CBurningVideoDriver::clipToFrustum(const size_t vIn /*, const size_t clip
/*!
Part I:
apply Clip Scale matrix
From Normalized Device Coordiante ( NDC ) Space to Device Coordinate ( DC ) Space
From Normalized Device Coordiante ( NDC ) Space to Device Coordinate ( DC ) Space
Part II:
Project homogeneous vector
@@ -1272,7 +1272,7 @@ REALINLINE s32 CBurningVideoDriver::lodFactor_inside(const s4DVertexPair* burnin
ieee754 v[2];
v[0].f = t[0] * t[2];
v[1].f = t[1] * t[3];
//signedArea.f = t[4] > t[5] ? t[4] : t[5];
signedArea.u = v[0].fields.frac > v[1].fields.frac ? v[0].u : v[1].u;
if (signedArea.fields.exp == 0)
@@ -1454,7 +1454,7 @@ void CBurningVideoDriver::VertexCache_map_source_format()
Clipper.resize(VERTEXCACHE_ELEMENT * 2);
Clipper_temp.resize(VERTEXCACHE_ELEMENT * 2);
TransformationStack = 0;
memset(TransformationFlag, 0, sizeof(TransformationFlag));
memset(Transformation_ETS_CLIPSCALE, 0, sizeof(Transformation_ETS_CLIPSCALE));
@@ -2238,8 +2238,8 @@ void CBurningVideoDriver::drawVertexPrimitiveList(const void* vertices, u32 vert
//collect pointer to face vertices
VertexCache_get(face);
register size_t clipMask_i;
register size_t clipMask_o;
size_t clipMask_i;
size_t clipMask_o;
clipMask_i = face[0]->flag;
clipMask_o = face[0]->flag;
@@ -2506,7 +2506,7 @@ void CBurningVideoDriver::setMaterial(const SMaterial& material)
//Material.Fallback_MaterialType = material.MaterialType;
//-----------------
//Material.org = material;
Material.CullFlag = CULL_INVISIBLE | (in.BackfaceCulling ? CULL_BACK : 0) | (in.FrontfaceCulling ? CULL_FRONT : 0);
@@ -2536,7 +2536,7 @@ void CBurningVideoDriver::setMaterial(const SMaterial& material)
#endif
//--------------- setCurrentShader
ITexture* texture0 = in.getTexture(0);
ITexture* texture1 = in.getTexture(1);
//ITexture* texture2 = in.getTexture(2);
@@ -3179,7 +3179,7 @@ void CBurningVideoDriver::setRenderStates2DMode(const video::SColor& color, vide
{
CurrentShader->setPrimitiveColor(color.color);
}
}
void CBurningVideoDriver::setRenderStates3DMode()
@@ -3363,7 +3363,7 @@ void CBurningVideoDriver::draw2DImage(const video::ITexture* texture, const core
quad_triangle_indexList, 2,
EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT);
if (clipRect)
EyeSpace.TL_Flag &= ~TL_SCISSOR;
@@ -3491,7 +3491,7 @@ void CBurningVideoDriver::draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color_start)
{
SColor color_end = color_start;
VertexCache.primitiveHasVertex = 2;
VertexCache.vType = E4VT_LINE;
@@ -3875,7 +3875,7 @@ void CBurningVideoDriver::setBasicRenderStates(const SMaterial& material,
const SMaterial& lastMaterial,
bool resetAllRenderstates)
{
}
//! Return an index constant for the vertex shader based on a name.