Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@@ -40,33 +40,33 @@ namespace scene
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public:
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core::array<T> Vertices;
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virtual u32 stride() const _IRR_OVERRIDE_ {return sizeof(T);}
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u32 stride() const override {return sizeof(T);}
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virtual u32 size() const _IRR_OVERRIDE_ {return Vertices.size();}
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u32 size() const override {return Vertices.size();}
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virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
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void push_back (const video::S3DVertex &element) override
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{Vertices.push_back((T&)element);}
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virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
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video::S3DVertex& operator [](const u32 index) const override
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{return (video::S3DVertex&)Vertices[index];}
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virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
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video::S3DVertex& getLast() override
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{return (video::S3DVertex&)Vertices.getLast();}
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virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
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void set_used(u32 usedNow) override
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{Vertices.set_used(usedNow);}
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virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
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void reallocate(u32 new_size) override
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{Vertices.reallocate(new_size);}
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virtual u32 allocated_size() const _IRR_OVERRIDE_
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u32 allocated_size() const override
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{
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return Vertices.allocated_size();
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}
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virtual video::S3DVertex* pointer() _IRR_OVERRIDE_ {return Vertices.pointer();}
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video::S3DVertex* pointer() override {return Vertices.pointer();}
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virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return T::getType();}
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video::E_VERTEX_TYPE getType() const override {return T::getType();}
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};
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public:
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@@ -95,7 +95,7 @@ namespace scene
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}
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virtual void setType(video::E_VERTEX_TYPE vertexType) _IRR_OVERRIDE_
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void setType(video::E_VERTEX_TYPE vertexType) override
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{
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IVertexList *NewVertices=0;
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@@ -130,73 +130,73 @@ namespace scene
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Vertices=NewVertices;
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}
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virtual void* getData() _IRR_OVERRIDE_ {return Vertices->pointer();}
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void* getData() override {return Vertices->pointer();}
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virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return Vertices->getType();}
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video::E_VERTEX_TYPE getType() const override {return Vertices->getType();}
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virtual u32 stride() const _IRR_OVERRIDE_ {return Vertices->stride();}
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u32 stride() const override {return Vertices->stride();}
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virtual u32 size() const _IRR_OVERRIDE_
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u32 size() const override
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{
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return Vertices->size();
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}
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virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
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void push_back (const video::S3DVertex &element) override
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{
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Vertices->push_back(element);
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}
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virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
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video::S3DVertex& operator [](const u32 index) const override
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{
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return (*Vertices)[index];
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}
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virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
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video::S3DVertex& getLast() override
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{
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return Vertices->getLast();
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}
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virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
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void set_used(u32 usedNow) override
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{
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Vertices->set_used(usedNow);
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}
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virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
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void reallocate(u32 new_size) override
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{
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Vertices->reallocate(new_size);
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}
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virtual u32 allocated_size() const _IRR_OVERRIDE_
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u32 allocated_size() const override
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{
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return Vertices->allocated_size();
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}
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virtual video::S3DVertex* pointer() _IRR_OVERRIDE_
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video::S3DVertex* pointer() override
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{
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return Vertices->pointer();
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const _IRR_OVERRIDE_
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E_HARDWARE_MAPPING getHardwareMappingHint() const override
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{
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return MappingHint;
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) _IRR_OVERRIDE_
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void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
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{
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MappingHint=NewMappingHint;
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty() _IRR_OVERRIDE_
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void setDirty() override
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{
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++ChangedID;
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID() const _IRR_OVERRIDE_ {return ChangedID;}
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u32 getChangedID() const override {return ChangedID;}
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E_HARDWARE_MAPPING MappingHint;
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u32 ChangedID;
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