Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
This commit is contained in:
@@ -44,20 +44,20 @@ namespace scene
|
||||
|
||||
|
||||
//! returns amount of mesh buffers.
|
||||
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
|
||||
u32 getMeshBufferCount() const override
|
||||
{
|
||||
return MeshBuffers.size();
|
||||
}
|
||||
|
||||
//! returns pointer to a mesh buffer
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
|
||||
IMeshBuffer* getMeshBuffer(u32 nr) const override
|
||||
{
|
||||
return MeshBuffers[nr];
|
||||
}
|
||||
|
||||
//! returns a meshbuffer which fits a material
|
||||
/** reverse search */
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const _IRR_OVERRIDE_
|
||||
IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const override
|
||||
{
|
||||
for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
|
||||
{
|
||||
@@ -69,13 +69,13 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns an axis aligned bounding box
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
void setBoundingBox( const core::aabbox3df& box) override
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
@@ -118,21 +118,21 @@ namespace scene
|
||||
}
|
||||
|
||||
//! sets a flag of all contained materials to a new value
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_
|
||||
void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) override
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->getMaterial().setFlag(flag, newvalue);
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) override
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
|
||||
}
|
||||
|
||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->setDirty(buffer);
|
||||
|
Reference in New Issue
Block a user