Merging r6522 through r6546 from branch releases/1.8 to trunk
- Fixing buffer overflows in bmp and obj loaders - Fixed loading of rle4 encoded bmp images git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6547 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -67,13 +67,25 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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{
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if (!file)
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return 0;
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long filesize = file->getSize();
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if (!filesize)
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return 0;
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const io::path fullName = file->getFileName();
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const io::path relPath = FileSystem->getFileDir(fullName)+"/";
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c8* buf = new c8[filesize];
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filesize = file->read((void*)buf, filesize);
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if ( filesize <= 0 )
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{
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delete[] buf;
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return 0;
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}
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if ( getMeshTextureLoader() )
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getMeshTextureLoader()->setMeshFile(file);
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const long filesize = file->getSize();
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if (!filesize)
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return 0;
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const c8* const bufEnd = buf+filesize;
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const u32 WORD_BUFFER_LENGTH = 512;
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@@ -85,14 +97,6 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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Materials.push_back(currMtl);
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u32 smoothingGroup=0;
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const io::path fullName = file->getFileName();
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const io::path relPath = FileSystem->getFileDir(fullName)+"/";
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c8* buf = new c8[filesize];
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memset(buf, 0, filesize);
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file->read((void*)buf, filesize);
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const c8* const bufEnd = buf+filesize;
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// Process obj information
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const c8* bufPtr = buf;
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core::stringc grpName, mtlName;
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@@ -245,7 +249,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, endPtr);
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// this function will also convert obj's 1-based index to c++'s 0-based index
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retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
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if ( -1 != Idx[0] && Idx[0] < (irr::s32)vertexBuffer.size() )
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if ( Idx[0] >= 0 && Idx[0] < (irr::s32)vertexBuffer.size() )
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v.Pos = vertexBuffer[Idx[0]];
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else
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{
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@@ -253,11 +257,11 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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delete [] buf;
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return 0;
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}
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if ( -1 != Idx[1] && Idx[1] < (irr::s32)textureCoordBuffer.size() )
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if ( Idx[1] >= 0 && Idx[1] < (irr::s32)textureCoordBuffer.size() )
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v.TCoords = textureCoordBuffer[Idx[1]];
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else
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v.TCoords.set(0.0f,0.0f);
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if ( -1 != Idx[2] && Idx[2] < (irr::s32)normalsBuffer.size() )
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if ( Idx[2] >= 0 && Idx[2] < (irr::s32)normalsBuffer.size() )
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v.Normal = normalsBuffer[Idx[2]];
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else
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{
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@@ -285,23 +289,30 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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}
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// triangulate the face
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const int c = faceCorners[0];
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for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
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if ( faceCorners.size() >= 3)
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{
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// Add a triangle
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const int a = faceCorners[i + 1];
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const int b = faceCorners[i];
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if (a != b && a != c && b != c) // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
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const int c = faceCorners[0];
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for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
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{
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mbIndexBuffer.push_back(a);
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mbIndexBuffer.push_back(b);
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mbIndexBuffer.push_back(c);
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}
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else
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{
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++degeneratedFaces;
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// Add a triangle
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const int a = faceCorners[i + 1];
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const int b = faceCorners[i];
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if (a != b && a != c && b != c) // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
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{
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mbIndexBuffer.push_back(a);
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mbIndexBuffer.push_back(b);
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mbIndexBuffer.push_back(c);
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}
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else
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{
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++degeneratedFaces;
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}
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}
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}
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else
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{
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os::Printer::log("Too few vertices in this line", wordBuffer.c_str());
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}
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}
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break;
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